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Author Topic: JUNGLE WARFARE  (Read 1566 times)
bageled
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« on: 27/04/2009, 10:38 AM »

Just a thought on something that happened on Saturday night.

Early in the round we were right on the edge of the map, and were hit by a couple of enemy squads, there was some to and fro, and it ended when everyone was killed, but me. All of you guys spawned at the other firebase .

So I'm lying prone in the grass, try to figure out where the bad guys were, I'm crawling away from where I thought they were in the high grass, when all of a sudden, two of them come running up over the hill and straight past me. They almost stepped on me. So I hosed them both down, then a third one appeared, and I almost got him to, but the time it took me to go to iron sights gave him time to drop me. Of course he was the medic, so he rezzed his two buddies, and I got no kills.

Those two guys running straight into my sights made me think a little. Should we be more selective with engaging the bad guys. Chalice will doubtless know the answer to this. My thinking was that we designate a target zone, and anything that is spotted outside that, we just call it, but don't shoot it. Seems more of a jungle map thing to me because the visibly range is so short.

Just throwing it out there.
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BoHiCa
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« Reply #1 on: 27/04/2009, 10:39 AM »

Not to cross boundaries, but the engage is primarily the squal leaders call if you are unseen
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Damit
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« Reply #2 on: 27/04/2009, 12:06 PM »

also for jungle warfare read my guide as they wont have grass to hide in
http://forums.deathinc.com.au/index.php?topic=4615.0
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Sponge
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« Reply #3 on: 27/04/2009, 01:40 PM »

At short range in thick bush you can stay hidden, but at long range you will be seen as the player viewing your position will see you very clearly even though you think you are hidden. Stealth and cunning is what it's about, a good deal of luck as well.
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Chalice
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« Reply #4 on: 27/04/2009, 01:54 PM »

I agree...i wanted blood so we were WAY more aggressive than what was needed Cheesy

Cam & Concealment is the game in the jungle maps and ambushing is the general tactic...so what Bageled's saying is correct, as a SL i will designate a firing arc from say 160 to 300 and we hold fire until its a 100% chance for kills OR if they engage us.  Ideally we should use full auto to pump the rounds into the area with the riflemen spamming nades

Also we would have 2 squads so as 1 pins the enemy the other flanks...if you think its confusing, imagine the enemy getting hit by a million rounds from the front and the side

Damits tips on setting up the graphics may also be a goer...i just haven't cuz i like visual quality
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Z00111111
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« Reply #5 on: 28/04/2009, 07:59 AM »

Damits tips on setting up the graphics may also be a goer...i just haven't cuz i like visual quality
I know what you mean..
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Noraa78
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« Reply #6 on: 29/04/2009, 07:33 AM »

Damits tips on setting up the graphics may also be a goer...i just haven't cuz i like visual quality
I know what you mean..
agreed
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Number One
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« Reply #7 on: 24/09/2009, 01:51 PM »

i believe the graphics cheats will be fixed soon , guys so dont rely on that too much. PR devs now have a system that keeps cover even at range.
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Damit
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« Reply #8 on: 24/09/2009, 01:59 PM »

yeah i noticed about 2 patches ago
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« Reply #9 on: 24/09/2009, 04:44 PM »

from what i was told it will come into its own in 0.9 supposedly giving really decent cover to forces in long grass and fields, even more so. and  something to do with shadowing effects. so i think those poppy fields in the green zone will be very scary
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Damit
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« Reply #10 on: 24/09/2009, 05:43 PM »

yeah they done a little in close now only like 10 meters it shows with the settings but it used to remove everything
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