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Author Topic: Thinking of making a sort of Mech A-team  (Read 2934 times)
Salacious Sparrow
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« on: 05/06/2013, 06:52 AM »

Right, I'm looking for a few of you to assist me in an effort.

This effort, is to make a 4 man team that functions like a well oiled machine of death.

I'm looking for two of you for now who are willing and able to work with me on tactics, commands and build compatibility.

If we can get a 4 man death squad running and working, i'll attempt taking on an 8 man approach.


So what i need from any interested players is being willing to do exactly what i say when i say it, work with me post game on tactics and what mechs we'll be bringing to truly exploit our manpower and cooperation and to generally work on being the best damn pilot you can be for me.

I'm aware that this is a sizable ask, and that not all of you will be willing to do these things/cut out for what i need, but i want to explain to you for a moment how well two mechs can do working in tandem

together, we did just below 2000 damage, and shot the shit out of every mech, combined? BOTH teams barely manage to match our rampage.

All i'm saying, is with two more active players with me, i could push that even further.


so who's willing to give me what i need? Cause i cant do this without you guys.
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Number One
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« Reply #1 on: 05/06/2013, 06:07 PM »

Time permitting, i am yours. if i am in game i am but a soldier.
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Garby
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« Reply #2 on: 06/06/2013, 05:55 PM »

Yeah Im up for it
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eli
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« Reply #3 on: 08/06/2013, 12:59 AM »

I like it, aside from this bit: "So what i need from any interested players is being willing to do exactly what i say when i say it". I guess I'd prefer a more collaborative arrangement. Naturally though, whoever is commanding the lance on a given drop would be giving orders during that drop.

I think once there is some more formal competitive play going on, I would be very interested in being part of an organised lance.
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Salacious Sparrow
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« Reply #4 on: 08/06/2013, 08:05 AM »

fair enough, by willing to do exactly what i say, i mean if i say right, lets rush them, the desired result is that we all rush them, and if it fails, you can tell me i'm a dickhead and explain what you think should've been done, and we'll do that next time.

as for builds, in a 4 man, we cant really afford a dedicated scout, though they are handy, bu i reckon save it for 8mans. so what i want is an lrmboat that will last a full game of tossing sticks, a superbrawler capable of withstanding several 1-1 encounters, durability is key, a medium/heavy fast mover with a decent kit just incase we need to rtb, and a sniper mech. dont care if it's a jager or a cat, or even a stalker, just as long as it snipes.
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Number One
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« Reply #5 on: 08/06/2013, 08:26 AM »

sounds good.
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Garby
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« Reply #6 on: 08/06/2013, 09:05 PM »

So atlas ddc for super brawler cause ECM?
Stalker can put a lot of missiles in the sky and take some punishment 3x20LRM but nothing else but ammo for missile boat
or like my Stalker 3F 2 ER PPC and 2 Lrg Pulse be effective for start round snipe and when things get close

The speedy medium heavy will always be a compromise. How fast is fast? 100km/h?
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Salacious Sparrow
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« Reply #7 on: 09/06/2013, 02:18 AM »

For a brawler, ecm could work, simply cause you could counter enemy ecm and get targets through that. for a missle boat, i run an aws-8r with twin 20's and artemis and about 2k missles. goes about 60km, and has seismic which has saved me from being flanked atleast 10 times since yesterday.


the minimum of a missleboat should be about 40 missles, any more and you start sacrificing other aspects though, so it's a good spot.

for a ddc, if you can build it with ecm then do it, because the brawler will be hte one needing the most missle support and getting the most solid targets.

generally with a brawler, look to stick tag or ecm on it, it'll make my job of firing missles easier and more lethal.



as for the speedymech of the team, some centurions, all dragons and a few other heavies and assaults travel fast enough but can handle being shot. pretty much, 80km plus is what i'd consider good enough.


i've had deathshead do some excellent work in a jm6-dd, but it's a matter of can you put the hurt out fast enough and far enough really, so a ppc boat or a balistic boat strikes my fancy there.

excuse the horribly disjointed ramble, i just woke up
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Garby
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« Reply #8 on: 09/06/2013, 09:26 AM »

Are you thinking of the sniper and missle boat staying close to each other?

I have a cataphract that does 70 with std engine. Currently has 3 large pulse and AC/5 with 2 tonns ammo. I could drop a pulse and fit a bigger donk. Its fully elited. Will give that a go now. I have a hunchback too but it doesnt quite take the punishment the phract can

EDIT: CTF-1X

OK now 75.2 KPH with XL engine without speed tweak, which hasnt hurt durability as much as I thought it would. Most deaths still through the CT.

Did have to also drop AC5 to AC2 but otherwise seems OK. I have 200000 M XP on it so fairly familiar with this chassis Kiss

« Last Edit: 09/06/2013, 11:33 AM by Garby » Logged
Salacious Sparrow
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« Reply #9 on: 09/06/2013, 01:14 PM »

well you've got a sort of staggered lance setup. the missles at the back, the sniper somewhat ahead of it but withing line of sight for support, the brawler right at the front and the speedy keeping eyes on the whole mess as well as providing reactive support.
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eli
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« Reply #10 on: 09/06/2013, 11:12 PM »

Serious business squad reporting back. Today we tried a couple things.

4 x Dual AC20 Jagermechs:
This was a lot of fun! We worked our way up the flank and engaged as soon as the team did. We held our fire until we all had the first target lined up, then we killed him and moved from back to front, murdering everybody. This worked almost all the time, with the other lance occasionally letting us down by refusing to engage.

3 x Heavy flanking mechs (~80KPH):
We did this with Garby's LPL Cataphract, my Dual AC20 Jager and Biddi's Splat Cat. Pretty much the same formula as above and almost as effective.

Conclusion: A heavy flanking lance working in conjunction with a front-line lance was very effective. Even when the front-line lance was kind of shit. There's not much defence against capping, so either the front-line lance must include a pair of light-hunters, or it must remain close to base.
« Last Edit: 09/06/2013, 11:18 PM by eli » Logged
Salacious Sparrow
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« Reply #11 on: 10/06/2013, 02:58 AM »

well if you've got evidence it works then i'm willing to give it a try. question is, would you still fit a missleboat in there for the ranged defence?
a well positioned lrm cannon can cover every unit on the team, and can provide a corpse to put down on the cap if shit gets out of hand.
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Salacious Sparrow
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« Reply #12 on: 10/06/2013, 03:01 AM »

either way if i understand your tactics right, you'd want the second lance to be mainly high durability high aggression mechs able to just rush them in the face. this sounds like a suitable tactic for 8 man drops.

so we'd need a lance of brawlers, if i could suggest the twin lb10x triple srm4 atlas hells and i use, because in a pair that build is scary, in 4, i cant wait to see how it works.

as for the sniper flanking lance, i'm not much of a sniper, so i guess i've gotta leave that yo your judgement.

and as for times for actually implementing these tactic, i feel mech warrior wednesdays are a good option.
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Salacious Sparrow
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« Reply #13 on: 10/06/2013, 03:05 AM »

actually, bugger it. we should decide on two base mechs, and then decide a diversified build for them to run. like 4 ddc's and 4 dd's. both the arguable best in their area, multiply the effect by 4 and you've got some good numbers. either way, i dont know how many mechs survive 8 ac20 shells.

but then we'd need light hunters. so, 3 snipers, 3 chargers, two bap equipped streak cats on  rtb stanby/light hunting.

that'd require them to have massive engines to reach their potential top speeds. i'll see what sort of build i can achieve, but they'll need an xl engine to outrun mediums without sacrificing buildsize.

xl300, 6 streak 2's, double heat sinks, bap, ammo. theres little else you can do to it, so i ended up with a 74kmph mech with 1100 missles and bap.
with two of these, we're pretty safe.
« Last Edit: 10/06/2013, 04:10 AM by Salacious Sparrow » Logged
Garby
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« Reply #14 on: 10/06/2013, 08:30 AM »

I guess on another note we had some issues due to the random maps where our builds/tactics were not that suitable. Also in 2 hours of sync drops we only got on the same map twice - at times with 3 teams on the sync drop. So that makes it hard to practise, often we would take off extreme left early and the whole team would follow making us the point, with average armour and XL engines that often led to early failure.
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