Home   Forum    Forum   Help About Arcade Login Register  

User

Welcome, Guest. Please login or register.
28/04/2026, 05:49 PM

Login with username, password and session length

ShoutBox

22/06/2023, 10:15 AM Syklone - ..... hi
18/02/2023, 07:10 PM Damithttps://discord.gg/fYqDFYx
18/02/2023, 07:09 PM Damit - join us on Discord https://discord.com/inv... ite/fYqDFYx
29/11/2022, 12:19 PM BoHiCa - YESSSSSS
26/10/2022, 04:27 PM Victor9-5 - yooooooooooooo!
21/05/2021, 06:19 AM DonutKing - First post
28/08/2020, 08:39 AM Damit - its because we are all on discord now mrx
29/07/2020, 07:42 PM MrX - Its a bit dead round here
29/07/2020, 07:42 PM MrX - Anybody playing COD 
26/03/2020, 10:52 AM Epsoma - Hey Team. Locked down in self isolation. Hope you all are good.

View All

Pages: [1]
  Print  
Author Topic: Next Patch - November 6th  (Read 1784 times)
Number One
Moderator

*

Karma: 110
Posts: 2620


I’m only here to drink beer and fuck fat chicks


Awards Awards Awards
« on: 05/11/2012, 08:40 PM »

Next Patch - November 6th
New DHS values (1.4) applied to all heatsinks, including engines.
A fix for the glowing mechs and HDR blacking out screens.
A rollback of some netcode changes, hitbox detection improved, but still needs work on faster mechs.
Centurion CN9-D.
Artemis
Cockpit Damage FX
Missile Door Toggle/State Lights (Open, Closed, Destroyed)
Trial Mechs act like purchased mechs and stay locked until match ends. Reduces suicide farming, AFK players.
Phase 1 Matchmaking. Max pre-made group size is now set to 4.
Future Patches


The following items are new content being worked on in addition to bug fixing and performance improvements.

ECM

We've had several internal playtests. Overall I'm excited to see this hit the battlefield, as it adds a very interesting tactical component. However, in its current state is very overpowered and makes certain mech builds even more useful (Gausspults). There was some general usability feedback from the team. Some found it hard to visualize, others wanted more indication that a friendly unit had an ECM equipped.

We're keeping it in test until some HUD/BattleGrid changes help smooth out communication, along with making sure the ECM is not OP. For those wanting to hide from LRMs, this will be your must have item.

New Camo Spec

Exciting stuff! Players can customize their mechs skin and pattern for MC. The system is very easy to use, select a skin, select up to 3 colors and hit the save button. Like a paint shop, changes are permanent and erase any previous pain schemes. There will be some free skins, CB only content, but mostly camo spec will require MC to make changes.

Cockpit Items

Some of you have already redeemed your PC Gamer and NVIDIA codes, which gives you access to a skins and bobbleheads. Later this month we`ll be rolling out more items to beautify your in-game experience.

Modules

Two new modules in test. Details Forthcoming.

Bitchin Betty

Currently in the game, available by .cfg command only. Will be turned on in November with new dialogue, which sounds freaking awesome. Anyone seen or heard our new trailer. Hint Hint. Answer: Yes.

Conquest Mode

We've been play testing this for a few weeks now, things are coming along nicely! It's fun and requires lots of team coordination. We're fixing up some balance issues, resource/base locations, and general HUD/BattleGrid messaging to smooth out what's going on. We're taking a look at CB/EXP rewards, focusing on rewarding teamplay above all else. This means a reduction in kill/assist/damage done rewarding, and an increase in holding resources points. With a new mode, comes a new way to launch into matches. A new button will allow players to select/set their default mode to: Quick Play (random), Assault, or Conquest.
Logged



before I die I’m gonna suck a dick, and if I like it…Fuck me I’m gonna be pissed off
EMonk
Guest
« Reply #1 on: 06/11/2012, 05:45 AM »

Tonight will be our last chance for a while to drop as a group of 8.  From here on in it's groups of 4 unfortunately.  We'll have the occasional 8v8 opportunity, but mostly it'll be lance action for the foreseeable future.

Yay.
Logged
Number One
Moderator

*

Karma: 110
Posts: 2620


I’m only here to drink beer and fuck fat chicks


Awards Awards Awards
« Reply #2 on: 06/11/2012, 05:35 PM »

yep it's truly fucked.
Logged



before I die I’m gonna suck a dick, and if I like it…Fuck me I’m gonna be pissed off
jazzycat
Moderator

*

Karma: 33
Posts: 1042


}}--potato-->>


Awards Awards Awards
« Reply #3 on: 06/11/2012, 06:52 PM »

Doesn't the SAS field squads of 4 to deadly and operational effect? Rise to the occasion lads!
Logged


It all began on a dark and stormy night...
Zendru
Member



Karma: 5
Posts: 146



Awards Awards Awards
« Reply #4 on: 07/11/2012, 03:28 PM »

Full patch notes:

Quote
Open Beta - Update #1 - Patch 1.0.142

Upcoming Patch - Tuesday Nov. 6th @ 10AM – 1PM PDT


Change Log
_____________________________ ___________
Update

Hello Folks,

It’s been another big push for content and gameplay this patch. There are several new things for you to take a look at and test out. In summary, there’s a new map, a new Mech variant, a new piece of information warfare equipment and some tuning to existing systems. Also included with this patch is the first phase of the Match Maker system.

Forest Colony Snow is a new take on the original Forest Colony. There have been a few changes to some of the gameplay spaces which change the tide and tactics of how battles on this map will play out.

The Centurion CN9-D has been added to round out the Centurion family.

The Artemis IV FCS Upgrade system has been added to the game. Artemis IV is an enhanced targeting system that increases the accuracy of LRMs and SRMs. This means that more missiles will be hitting on target than previous. This does not mean that SRMs become guided, they just tighten up their spread.

A very big improvement in Mech hit-box detection was also included in this patch. You should notice much greater accuracy in weapon hit detection than previously.

While not 100% eliminated, the black screen lock at the start of a match has been drastically reduced. We are continuing to monitor this problem and will be addressing as soon we find the exact cause.
That being said, here are your patch notes:


GENERAL

MATCHMAKING Phase 1

This patch, we introduce the 4-player limit to group sizes. The match maker works the same as usual with this single exception that groups can no longer be larger than 4-players.

This is phase 1 of a 3 phase Match Making upgrade and will eventually evolve into a skill based matching system.

Match Making – Phase 1

    Players can launch into a match as a solo player.
    Players can launch into a match as a group.
    Player groups cannot be larger than 4 players.
    Player groups can be 2, 3, or 4 players in size.
    The Match Maker still checks to make sure there are even Mech weight classes on both teams.
    Example: A player group of 4 players launches. The match maker then tries to find more players to fill an 8 player team. The additional players can be another group of 4, or a smaller group of 3 or 2 players and the rest will be filled with solo players.


New BattleMech:

Centurion CN9-D

    Tonnage: 50
    Top Speed: 97.2 kph
    Armor: 8.5 tons
    Weapons: 2 Medium Lasers, 1 LB 10-X AC, 1 LRM 10 w/ Artemis IV FCS
    Hardpoints: 2 Energy, 2 Ballistic, 2 Missile, 1 AMS


Artemis IV FCS Upgrade

    Artemis improves the grouping size of LRM and SRM volleys.
    Artemis improves the lock on time and tracking strength of LRMs
    Artemis does NOT add guidance to SRMs.
    Upgrade panel has an Artemis category with two options – Artemis and Remove Artemis
    The Artemis category will not show up if the ‘Mech does not have Missile hardpoints.
    Changing options will automatically upgrade/downgrade any existing eligible missile weapons and swap any eligible missile ammo to the proper type
    The Artemis upgrade can be applied to all standard LRM and SRM launchers, but not Streak SRMs or Narc Beacon launchers
    Price of the upgrade includes cost of the upgrade itself plus cost of the ammo if there was not enough in the inventory
    Ability to select the Artemis upgrade will depend on availability of sufficient slots and tonnage
    When viewed in “Loadout”, all Artemis capable weapons will take up one extra slot and weigh one more ton than usual when Artemis is selected
    For any weapons that are Artemis eligible, only the Artemis version will show in the equip list
    Similarly, only Artemis ammo will appear for the ammo for those weapons



GAMEPLAY

    Double heat sinks are now 1.4 times as effective as standard heat sinks. This includes DHS's that you place on your Mech as well as those integrated into the engine.
    Trial Mechs now get locked when taken into gameplay.
    If you leave early, the Trial Mech you were using is locked into the game until it finishes.
    Mechs with Weapon Bay Doors can toggle the doors open/closed with ‘/’ slash
    Catapult and Centurion now have weapon bay door indicator lights in the cockpit. Green for Open, Yellow for Closed, Red for Destroyed.
    Fixed a source of de-synchronization issues (result should be better hit-box detection)


WEAPONS

    AC/20 heat reduced from 7 to 6
    Small Pulse Lasers were only generating 50% of the amount of heat they should have been. This is now fixed.
    Small Lasers, Medium Pulse Lasers, and Large Pulse Lasers were only generating 75% of the amount of heat they should have been. This is now fixed.


MAPS

Forest Colony

    There is now a beached ship splitting the large water expanse. This provides a new area of cover for people engaging long-range enemies.
    NEW: Forest Colony Snow
    Forest Colony Snow is now part of the random map rotation. During the winter, temperatures drop to (-25°C), making quite a frosty glow around this familiar area - turning this map we know and love into a winter wonderland of low temperatures, frozen ground, with an icy chill in the air.


BUG FIXES

    Heat value will no longer desync for clients when a Mech does not contain any external heat sinks
    The Catapult K2 now has correct geometry/textures when swapping out PPCs.
    New equipment on Mechs will default to weapon group 1 instead of not being set
    Missiles will now correctly explode at their max range
    Locking animation will no longer play when firing SRM if LRM/SSRM ran out of ammo
    Machine gun will no longer fire when Mech has been destroyed
    Catapult arms will once again blow off correctly when side torso has been destroyed
    Greatly reduced Mech ragdoll jittering
    Fix an issue where the cockpit and/or arms will randomly jitter
    LRM’s will no longer behave incorrectly (spin wildly) when fired at corners of objects at close range
    Ammo counter will update with each volley fired
    Damage glow amount and size reduced


We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
Logged

Sillen
Veteran Member

*

Karma: 75
Posts: 878


say cheese


Awards Awards Awards
« Reply #5 on: 07/11/2012, 04:43 PM »

Artemis goes nuts

You can stand right behind a hill and it climbes over.  These things dive down hard core.  Also gives you incoming missile warning.

It's now a case of who has enough boats to rain it down and scouts to sacrifice for 10 secs of target lock.

rearm costs a bit though

this will spawn a new generation of aretemis lrm boats/brawlers
Logged

Number One
Moderator

*

Karma: 110
Posts: 2620


I’m only here to drink beer and fuck fat chicks


Awards Awards Awards
« Reply #6 on: 07/11/2012, 07:12 PM »

Doesn't the SAS field squads of 4 to deadly and operational effect? Rise to the occasion lads!
SASR fields what ever the fuck they want in a sabre squadron.
4sasr typically consists of one dude with a erect vag destroyer and a bag full of door nobs to smash a bunch of half cut somali jihadis.
Logged



before I die I’m gonna suck a dick, and if I like it…Fuck me I’m gonna be pissed off
Damit
Getting In there and getting Messy
Clan Captain

*

Karma: 344
Posts: 6550


Why Are You Reading This!!!


Awards Awards Awards
« Reply #7 on: 07/11/2012, 10:46 PM »

Artemis  <3



and this Kiss
Logged


“You have got to help me. She is trying to kill me with sex. I cannot get out - and I cannot go on!”
Sillen
Veteran Member

*

Karma: 75
Posts: 878


say cheese


Awards Awards Awards
« Reply #8 on: 08/11/2012, 11:14 AM »

hotfix today

November 8th at 10AM PDT, we're releasing a hotfix that will do the following:

    Reduce LRM damage
    Fix LRM 'arc'
    Increase Artemis missile spread
    Fix 3rd person cockpits showing incorrect

http://mwomercs.com/forums/topic/70469-hotfix-nov-8th/
« Last Edit: 08/11/2012, 11:46 AM by Sillen » Logged

jazzycat
Moderator

*

Karma: 33
Posts: 1042


}}--potato-->>


Awards Awards Awards
« Reply #9 on: 08/11/2012, 03:47 PM »

November 8th at 10AM PDT, we're releasing a hotfix that will do the following:

    Reduce LRM damage
    Fix LRM 'arc'
    Increase Artemis missile spread

^ All Damit's fault!!! Smiley
Logged


It all began on a dark and stormy night...
Sillen
Veteran Member

*

Karma: 75
Posts: 878


say cheese


Awards Awards Awards
« Reply #10 on: 08/11/2012, 08:17 PM »

Fyi


http://mwomercs.com/forums/topic/69957-75-of-our-clan-now-not-playing/
found this in an other chan

Put 8 players in a teamspeak channel Divide them into 2 groups in game with different classes. For example: Group 1: 2 lights 2 mediums, Group 2: 2:heavies 2 assaults Countdown 3.2.1 and press "Launch" simultaneously End up with a 8 man premade on the same team

We were doing it yesterday and 4 out of 5 games we ended up on the same team.
Logged

Zendru
Member



Karma: 5
Posts: 146



Awards Awards Awards
« Reply #11 on: 09/11/2012, 12:55 PM »

From what I have heard on the official forums the LRM Boats are a bit more balanced now.  Damage was reduced per missile from 2.0 to 1.7 so about a 10% dmg nerf and the arcing doesnt come straight down anymore so hiding behind stuff should work again.

Basically its brought skill back into it a bit more now which I dont mind.  If you use cover smart you wont get obliterated, but if your standing out in the middle of an open area with no support, your still gonna die.... Smiley
Logged

Pages: [1]
  Print  
 

TinyPortal v1.0 beta 4 © Bloc
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Simple Audio Video Embedder

This website looks best when viewed at 1920x1200
Page created in 0.067 seconds with 61 queries.