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Author Topic: Dayz - Arma 2 Mod  (Read 13302 times)
Jtime.au
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« on: 26/04/2012, 02:26 PM »

Alot of people in Death Inc have been playing the new zombie wasteland survival mod for Arma II called DayZ.

The Mod is currently in Alpha and somewhat buggy at times, but is generally a blast and as addictive like crack!

Dayz main page
Dayz Forums
Dayz download page

Some background on the mod
Quote
Welcome to Chernarus. A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.

Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.

This is Day Z - This is your story.

DayZ was created by Dean "Rocket" Hall
Quote
DayZ - What Will You Become?

Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.

New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!

Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best!

Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night!

Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed.

Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use.

Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once!

And Much More! - The only way to find out - is to survive!

Requirements:

    ArmA II: CO (Arma II and OA launched together - launcher suggested)
    DayZ Mod Files (Available on the downloads page)
    Balls

Installing Dayz
Quote
  • Download the files from www.mediafire.com/dayz (Check for updates as well)
  • Create a folder in your ArmA II program files location: (C:\Program Files\Bohemia Interactive\ArmA 2) and call it @dayz (Note from jtime: for steam users this will be in your steam apps folder, ALSO the mod can be installed in your OPERATION ARROWHEAD game folder as well)
  • Inside that folder create another called folder called Addons
  • Use a program such as 7zip to unzip the rar files you downloaded.
  • Copy the unzipped files in your @dayz/Addons folder
  • On an ArmA II shortcut in the target line add (After the quotation marks): -nosplash -mod=@dayz;
  • Load up that shortcut.
  • Find the DayZ Zombie RPG server, login and Play!

Dayzvids
<iframe width="854" height="480" src="//www.youtube.com/embed/A7Q8c8jnL3s?fs=1&start=" frameborder="0" allowfullscreen></iframe>
<iframe width="854" height="480" src="//www.youtube.com/embed/KRpPIyJDSEQ?fs=1&start=" frameborder="0" allowfullscreen></iframe>
Hilarious video of an army of american players and their first experiences in the game, anyone who's played a bit of the mod will love this!
Death Inc Dayz Resources

To be included...
« Last Edit: 26/04/2012, 05:06 PM by Jtime.au » Logged
Jtime.au
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« Reply #1 on: 26/04/2012, 02:27 PM »

Reserved for le jtime
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Jthn
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« Reply #2 on: 27/04/2012, 12:36 PM »

Just thinking about the logistics of setting up our own Aus server, I emailed the devs and got some info as to what is required.... Here's the response.

--------------------------------------------------------------------------------------------------------------------
Hi Jim

We are always looking for people willing to donate servers to run Day Z, as we can't currently keep up with the demand.

The server requirements mainly extend to bandwidth and CPU. The server is capable of running on a relatively low-spec machine, but with a reduced number of players. Because of the way the mod is coded, it runs effectively like a peer-to-peer system where the clients control the zombies and spawning of loot, with the server acting as the controller putting it all together.

Roughly bandwidth wise for 50 players it is about 500gb a week

The broad requirements are:
-Windows OS (only tested on Windows Server 2008)
-4GB RAM
-Dual Core CPU (Quad recommended)
-10Mbps down, 5Mbps up (considered a minimum for ~25 players, can spike well above)
-Able to run the custom HIVE console EXE application
-RDP required for DayZ staff so updates can be self applied. Alpha is a very rough time, last night 10 updates were released in an hour
-MySQL (currently not used, but in Beta/Release each server will run its own DB)


With regards,
Matt Lightfoot
DayZ Development Team

---------------------------------------------------------------------------------------------------------------------------

So it's something to think about, I didn't realize that the bandwidth requirements would be so steep, but I'll have a hunt around and look for a provider. Either a dedicated game server host like Hypernia or a VPS that we hire and run ourselves.
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Jtime.au
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« Reply #3 on: 28/04/2012, 03:44 AM »

http://www.aef-hq.com.au/aef3/forum/viewtopic.php?f=503&t=63128&start=20

A quote from Rocket on the AEF forums RE: Dayz data consumption
Quote
There is no way to escape this unfortunately. The server itself is the conduit to all other players, it receives all the positional updates for:

50 players
500-1000 bodies
100's of loot items (dynamic in/out)
500-700 zombies (moving, positional updates, dynamic in/out)

The system is already HEAVILY optimized beyond ArmA2's standard configuration, hence why it can actually run with that kind of load.

Sending out that kind of information results in some heavy traffic.

If anything bandwidth usage will increase. Only way to lower bandwidth is to lower player numbers.

Unless there is a legitimate dedicated box with unlimited bandwidth on Australian/NZ soil this game is toast here, she just be too hungry!
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Jtime.au
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« Reply #4 on: 30/04/2012, 02:42 AM »

http://iweb.com/windows-dedicated-server - Is this any good? Derp in montreal.

http://www.xhostsolutions.com.au/services/dedicated-server-unmetered.cfm - Cheapest unmetered aussie server 800/mo

http://www.dedicatedgaming.com.au/dedicated_servers.php - not unmetered 800/mo

« Last Edit: 30/04/2012, 12:46 PM by Jtime.au » Logged
Jthn
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« Reply #5 on: 30/04/2012, 08:16 AM »

Jonnerz (Who hosts the NY and Phoenix servers) is looking at setting one up in Aus, apparently he has connections - check this thread out - http://dayzmod.com/forum/showthread.php?tid=346&page=2

A decent server will be running about $400/month, I've PM'ed Jonnerz about the associated startup costs and how long he'd be able to run it for. As I have a feeling that everyone would be keen to donate for the first month, then the interest would probably decline greatly (No point paying $200 setup costs for a server that will only go up for a month). But we'll see what he has to say once he gets back to me. Apparently he's paying for all the NY servers out of his own pocket, so yeah.
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Jthn
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« Reply #6 on: 30/04/2012, 08:35 AM »


That is the sort of power and price range I would be after, they're perfect........Except for the fact that they're located in Montreal.
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CordlezToaster
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« Reply #7 on: 30/04/2012, 10:05 AM »

I don't think Australia will cut it unless we get some sort of ISP on board.
And frankly i think some sort of community gaming site has a better chance.

Unless we know someone who has connections with this sort of thing i cant see it happening.
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Jtime.au
Guest
« Reply #8 on: 30/04/2012, 12:46 PM »

Changelog 1.5.2

Quote
UPDATE : 29 APR 2012
   Affected addons:
      * dayz_code      1.5.2
      * dayz         1.2.2
   
   Changelog:   
      * [FIXED]      Nobody would change into a bandit (this time its REALLY fixed!)
      * [FIXED]      Fireplace placement irregular
      * [FIXED]      Study bodies broken
      * [FIXED]      Environment updates from Cherno and temporary camps disappeared
      * [FIXED]      Vehicle Repairs sometimes do not work
      * [NEW]         Object creation completely recoded (tents working 100%)
      * [NEW]         Vehicles added to every instance (Helicopters, Boats, Cars, etc...)
_____________________________ _____________________________

UPDATE : 28 APR 2012
   Affected addons:
      * dayz_code      1.5.1
      * dayz         1.2.1
      * dayz_weapons   1.1.1
   
   Developer's Note:
      * We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.
   
   Changelog:   
      * [FIXED]      Nobody would change into a bandit
      * [FIXED]      Disconnected clients zombies would stand still and do nothing
      * [FIXED]      Freezing at screen on death
      * [NEW]         Study bodies for their cause of death and name
      * [NEW]         Deaths from blood loss count as murders/kills
_____________________________ _____________________________

UPDATE : 27 APR 2012

   Affected addons:
      * dayz_code      1.5
      * dayz_equip   1.1
      * dayz_weapons   1.1

   Database:
      * [NOTICE]      Everyone's Medical, Bandit Status, and Humanity has BEEN RESET
   
   Changelog:   
      * [FIXED]      Bandit morphing occuring at really bad times (although can occur at bad times)
      * [FIXED]      Can be killed while waiting to turn into a bandit
      * [FIXED]      Cans of mountain dew spawn causes an error and do not spawn
      * [FIXED]      Satchal charge spawn causes an error and do not spawn
      * [FIXED]      Humanity doesn't increase passively (increase: 150 every 5 minutes)      
      * [FIXED]      Antibiotics not spawning
      * [FIXED]      Bug in spawning propabilities not recognizing higher probabilities
      * [FIXED]      Players sometimes start with broken legs
      * [FIXED]      Too many chemlights in a pack (Changed from 10 to 5)
      * [FIXED]      Morphing to a bandit removes all stuff in backpack
      * [NEW]         Rebalancing of spawn probabilities for Many building types
      * [NEW]         M107 TWS removed from spawning (will be achievement/side mission item)
      * [NEW]         Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
      * [NEW]         Entrenching tool activated as loot (sandbag + etool = ?)
      * [NEW]         Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
      * [NEW]         Walkers may investigate thrown items depending on day/night
      * [NEW]         Walkers may investigate noises (any noise)
      * [NEW]         Minor optimization of Local Zombie Management while loitering (client-side)
      * [NEW]         Start weapon changed to Makarov
      * [NEW]         More buildings added to loot/zombie spawning

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CordlezToaster
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« Reply #9 on: 30/04/2012, 01:57 PM »

These guys might be ok for a host
http://www.exigent.com.au/hosting/dedi.php#page=product-addons
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naf
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« Reply #10 on: 30/04/2012, 06:21 PM »

I used them for a minecraft server, too much downtime vps got wiped once by them, guy pretends they are some big company but it's just one guy.

You get what you pay for.
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Jthn
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« Reply #11 on: 01/05/2012, 07:07 AM »

Oceanic server discussion and donations as per my convo with Jonnerz..

http://dayzmod.com/forum/showthread.php?tid=604&pid=5406#pid5406
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Damit
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« Reply #12 on: 01/05/2012, 10:58 AM »

Also the NZ server is down again went to play a bit this morning before work and it wasn't running Sad
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Psych0Kyller
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« Reply #13 on: 01/05/2012, 11:41 AM »

gotta say looks kinda fun too bad i dont have arma 2 Sad
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Splints
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« Reply #14 on: 01/05/2012, 12:50 PM »

ARMA II and Op Arrowhead are 20 bucks each on steam an highly worth it in my opinion.

If too much steam does put them on sale occasionally, just wait.
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