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Author Topic: List of Present Dayz Mods  (Read 925 times)
Jtime.au
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« on: 29/04/2013, 01:30 PM »

http://dayzmod.com/forum/index.php?/topic/109569-index-of-dayz-community-mapsmods/

Of the ones Listed there there are 3 standouts worth a go

  • Origins - http://www.dayzorigins.com/ (presently being played by a number of DI members) - House building (secure your loot), hero/bandit morality system, vehicle modding/salvaging (drivable land yacht and bathtub car included!), Safe haven towns with hostile npcs (and a possible cure?) and more...
  • Breaking point- Worth checking out! - http://www.thezombieinfection.com/ - Set on the Chernarus. Breaking Point builds on the existing DayZ mod and has added over 600 new weapons, 20 new player skins, 175 new vehicles, new zombie types and sounds, an electrical power grid that powers the cities houses and streets and can be turned on/off/repaired/destroyed, tasers, dogs, player animations including blind fire (SMK lite), vehicle towing, a number of changes to the map adding new towns and buildings as well as an iconic night time fog/mist giving BreakingPoint a unique eerie feeling. Note: Breaking Point requires a separate updater/launcher to play.
  • Namalsk - Use six update to install - 7x7km island laid out in a way that means there's alot of skirmishes and combat - also underground tunnel network and some alien/super zombie themes
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CordlezToaster
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« Reply #1 on: 29/04/2013, 02:09 PM »

Do any of these have a good selection of camo gear?
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Jtime.au
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« Reply #2 on: 29/04/2013, 02:17 PM »

In Origins There a skins for both heroes and bandits




As for Breaking point one can only assume the answer is yes with the extra cosmetics available.

Namalsk i'm not too sure, i do know RoBB has played a bit of it, even without he rates it for the combat
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