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Author Topic: is MWO dead  (Read 1447 times)
stuii



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« on: 14/09/2013, 11:12 PM »

So I've been out for a bit,

Went to meet my potential in laws in China - came back...
MWO seems dea - is that the reality?

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eli
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« Reply #1 on: 14/09/2013, 11:21 PM »

Not at all.

OK, a bit. Some of us are still playing - we often have to jump on Comstar NA and join the F8L guys.
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hunter
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« Reply #2 on: 15/09/2013, 07:33 AM »

It's not dead at all same people still play
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BiigMacK
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« Reply #3 on: 15/09/2013, 10:48 AM »

It's not dead yet but I think it's on life support
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hunter
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« Reply #4 on: 15/09/2013, 06:08 PM »

not really every who has been playing for the last 6 months still plays apart from bigmack its not on life support
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Garby
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« Reply #5 on: 16/09/2013, 09:25 PM »

yeah its actually pretty good at the moment. just those damn spiders are still hard to hit.
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CordlezToaster
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« Reply #6 on: 17/09/2013, 10:38 AM »

ive stopped. Seems silly i cant sell my account though.
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Reptile
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« Reply #7 on: 23/09/2013, 09:11 AM »

It's till stomping around and making things get blewed up! PEW! PEW!  The real problem is making it fit into a busy 'real life' Sad
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Number One
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« Reply #8 on: 23/09/2013, 03:14 PM »

I'm finding most of the time it's ok. it's getting cored out in my atlas that makes me rage.. that thing should have more armour... it's ludicrous
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before I die I’m gonna suck a dick, and if I like it…Fuck me I’m gonna be pissed off
Garby
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« Reply #9 on: 23/09/2013, 06:48 PM »

I think most of the prob is like many, converting a table based game to real time.

Based on Battletech (I didnt play mechwarrior)
So a 20 ton mech is the size of a 100 ton atlas leg, but has the same number of internal slots? Must use TARDIS technology. I think they have taken the scale to extremes which has resulted in the smallest mechs being the hardest to hit. Table top an atlas would wipe the floor of 5 20 ton mechs - its nearly the opposite of this currently where a spider can charge in the middle of a fight and survive until the end of the game.

Table top it didnt matter about size at all - only speed. Speed was the only thing that added a modifier to hit - both yours and the target.

For me it is a pretty easy thing to fix. Simply increase the scale of the size of light and medium mechs the fact that they can all carry the same amount (same number of critical spaces).

Or massively reduce the critcal spaces on lights etc - but I think that is a bigger deviation from the original ruleset.

Of course - you only fix things if you know they are broken, and Im not sure PGI think there is a problem, or at least looking at the issue of hit box rego, when its really that the hit boxes are too small because the mechs are too small.

That said - I still like the game. Its the only one I have played all this year.
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