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Author Topic: PAYDAY2 Patch Notes  (Read 4253 times)
CordlezToaster
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« on: 17/08/2013, 09:04 AM »

This of notable size. Anyone else?
EDIT: Changelog for Update #2 - 20130816
Please note: The update is ca 980 megabytes in size.
Bain
CCE gets +10% cost reduction on all purchases on the Black Market.
Controller support
Expanded Xbox 360 controller support by demand! Text on title screen showing xbox controller support when controller is connected (so you know it is working). You can now do text scrolling with controller. Ingame-chat is now visible with controller. Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad).
Miscellaneous
You are no longer told that you will be released from custody as you get into custody (as you are done for...) Fix for crash when joining a spectator camera at times.
Menu
Team AI on/off setting is now saved when changing contract. Can't kick a player at mission end screen (let's start with this and see if we need a vote system). Fixed a graphical glitch in endscreen when level cap is reached.
Loot Drop
When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.
Enemies
Bulldozer now talks! Tazer also talks! Fix for client not being able to melee a Bulldozer.
Weapons
Added sound to the AK5 reload. Improved Ak47 reload. Fixed bug with extended mag for r870 giving more ammo than intended.
Skills
DOMINATOR - Clients are now able to trade intimidated enemies.
Bank Heist
Bank Deposit is more rewarding (and more risky). Fixed an assets problem with cameras not highlighting the control box. Fixed catwalk on bank roof that bugged out collision wise.
Firestarter Day 3
Fixed some objectives staying even though they were finished in some cases. Fixed the vault door glitch/exploit (you wont “accidentally” fall through it Smiley)
Mallcrashers
Reduced the amount of time between Bain saying damage values. Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more then before. Also added car windows ad upped car destruction value.
Art Gallery
Fix for rare crash when client shoots at enemies while host leaves the game Invites. Changed private lobby properties and changed how invite is send/accepted. Invites to private now works.
Nightclub
Fixed the pickup asset. Sometimes the guy took a day off and did not show up! Fixed crash sometimes when host was trading hostages. Added real bad music to the bad music asset that reduces the amount of civilians in the club. Changed so music stops sooner. This prevents the too long overlap when the assault starts.
Big Oil
Fixed keycard asset from Big oil 1 to Big Oil2 – it spawned 4 cards. Now it spawns 1 card and on the ground int front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.
Framing Frame
Optimized some collision on the train
Jewelry store
Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door..... Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth. Made it so the small parking lot booth does not allow the police to walls of it if you are inside.
Rats
Bain speaks the correct line when player gets money and intel. You did good here not bad Smiley
That's it for now!
Almir OVERKILL - a Starbreeze Studio.
Edited for easier reading.
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mandatory05
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« Reply #1 on: 17/08/2013, 03:33 PM »

Nothing really big here, just that deposit boxes are a little more worth doing I guess. Also mallcrasher hopefully becomes easier to do.

A big bug patch essentially.
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Splints: "Mandy is a girls name"

Splints
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« Reply #2 on: 23/08/2013, 11:11 AM »

New Update.

Changelog for Update #5 - 20130822

Gameplay

    We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists
    Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
    Revives - gone are the days of reviving your team mate through walls - man up!
    Your loot bags now show up in a growing pile in your escape car or chopper


Skills

    Updated several skill descriptions
    ECM jammers can now be used to open ATM machines
    Tweaked ECM feedback potency
    Silent Killer is buffed
    Silent Drilling - Lower the drill sound effect volume when skill is activated
    Chameleon skill description text is now updated and more descriptive
    Drill Sergeant BASIC and ACE bonuses increased
    Buffed Cable Guy ACE
    Buffed converted cops damage
    Buffed Underdog BASIC
    Stockholm Syndrome - Civilians revive the player faster now



Saves

    Fixed that the progress backup save language wasn't clear enough



HUD

    HUD viewpoints no longer clips at the edges


Sound

    Added beeping call sound for the pager call
    Cranked up the volume on the ECM jammer
    New Bain-lines added
    Added new footsteps
    We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen


Weapons

    Fixed pistols (some of them) not using "aiming sensitivity"


Crime.net & Menu

    Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters, Maximum servers and Contract filter
    XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
    Prevent terminate contract option if signed out (server in failed/disconnected state)
    Fixed a crash when host sign-out and sign-in during loading
    Fixed support for ultra widescreen / eyefinity
    Magically fixed controller for Ingame manual


Enemies

    Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass
    Gangsters can be highlighted during sneak phase
    Tweaked enemy surrender chances
    Sniper shoots less often but packs more punch
    Taser has more health and is a bit more sadistic
    Bulldozer has now a higher damage tolerance, and is more evil
    Taser volume cranked up
    Converted guards on players side don't try to sneak off a call for backup


Animations

    Fix on saw melee


Network

    Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
    Optimize the network code for less waiting


Mallcrashers Job

    Lots of new art for the mall such as lamps, barrista furniture and more
    New asset icons for mallcrasher gas cans are in.
    Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles
    Fixed a wonky door on Mallcrasher
    Made the AI move around better on the map
    Removed the small rooms with the gas cans - reviewers really wanted this


Framing Frame Job - Train Trade

    Fixed issues where bags wouldn't count when traded in the Train Trade
    Bag collision on roof of train fixed
    Fixed collision in the secret tunnels
    Removed a floating stone! Smiley


Ukranian Job

    Safes that would spawn inside of walls have been removed


Bank Jobs

    Moved the ATM machines in the lobby a bit so they don't intersect
    Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself


Framing Frame Job

    Fixed disappearing environment on the roof on the penthouse
    Fixed a light bug
    Fixed some rare objectives bug


Four Stores Job

    ATM machines now have a random chance on appearing
    Changed civilian animations so that there no longer are stonecold civilians during assaults


Rats Job - Trade

    Fixed a crash related to the client drop-in joining and crashing after a couple of seconds


Art - Miscellaneous

    Made glass double sided on player van
    Added window damage on on office dividers with glass in them


Escapes

    Added Park Escape in daytime and Cafe Escape in daytime for better variety
    Removed some flying bushes on the Park Escape


Watchdogs Job - Truck load

    Fixed a gate that reacted in a strange way when C4 was used
    Fixed an issue where bags could be thrown in unreachable places


Firestarter Job - Day 1

    Fixed so cameras stop beeping after the alarm goes off


Firestarter Job - Day 2

    Fix for cuffed guard that is not detected as suspicious activity
    Fixed breakable glass in the server room


Safe house

    Fix for one secondary slot missing in weapons rack
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CordlezToaster
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« Reply #3 on: 23/08/2013, 11:25 AM »

no more passing bags through walls. :O
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abbadonz
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« Reply #4 on: 23/08/2013, 12:39 PM »

this game any good?  looked very average!
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Deadalus
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« Reply #5 on: 23/08/2013, 04:03 PM »

no more passing bags through walls. :O

aww that sucks
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Splints
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« Reply #6 on: 28/08/2013, 12:34 PM »

UPDATE 9 is here!

It's roughly 32mb big. We continue to monitor how you play and discuss the feedback from the PAYDAY community. We've improved the Ghost tree, reworked the chance to gain cash drop cards in PAYDAY among other updates. Have a look below!

Changelog for Update #9 - 20130827

General

    Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object
    Fixed an issue where texture bleed would occur on uppercase "H"
    Fixed some collision issues
    Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1
    Fixed an issue where the player could get stuck behind doors
    Made some minor GUI tweaks


Armors

    The two heaviest armors now makes you move slower than before


Weapons

    CMP Submachinegun has a new animation and a vertical grip
    Third person barrel extension (nozzle) named Stubby has an updated texture


PAYDAY

    There now is a higher chance to drop weapon mods for weapons you currently own
    Some masks are now more rare than they were previously
    Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level


Ghost

    Ghost Tier 4 now reduces the movement speed penalty for armor
    Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates
    Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons
    Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates
    Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking
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Splints
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« Reply #7 on: 14/09/2013, 09:17 AM »

Big patch out (800mb).

http://steamcommunity.com/games/218620/announcements/detail/2037040565842847008

or

http://www.reddit.com/r/paydaytheheist/comments/1mcceo/payday_2_update_11_patch_notes/
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Splints
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« Reply #8 on: 18/09/2013, 11:03 AM »

Patch notes:

Hey guys!

Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well.

Update size: 32,6 mb

Systems

    Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
    Made tweaks to the skill costs, higher tiers are now more balanced
    Increased the XP payout depending on difficulty

Law enforcement

    Included a feature where law enforcement now can spawn and move in groups of tanks, tasers, shields and heavy SWATs
    Tweaked the tactics of the law enforcers - tasers grouped with tanks now charge instead of providing support and are more aggressive
    Balanced the tank spawn rates on the different difficulties
    Balanced the tan FBI spawn rates on the different difficulties
    Made a change where we buffed the snipers
    Balanced the Officers so they do less damage but still hurt
    Balanced the Gangsters so they do less damage but still hurt
    Taser now has increased taser range, are also harder to headshot

Skills

    Made a fix so that the Cleaner skill is disabled in casing mode
    Buffed the Bulletproof skill, now absorbs more damage

Nightclub heist

    Made several fixes connected to AI movement pattern and collision

Diamond Store heist

    Made a fix to the ATM machines
    Made a fix to the Expert Driver asset
    Made a fix where the escape van wouldn't be enabled in some cases
    Tweaked the number of guards that spawn

Ghost

    Buffed the ECM jammer by increasing the range

Titan safes

    Made a fix to the Titan safe timer, lowering it to great extent

Almir OVERKILL - a Starbreeze Studio.
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Splints
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« Reply #9 on: 04/10/2013, 02:45 PM »

Update #13 - 20131003

Update size: 1,3 gb

The three biggest changes

    A complete overhaul of the weapon system, introducing numeric values instead of bars
    Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
    Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

System

    XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
    Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
    Failure XP payout reduced slighlty
    Special enemies will now be marked when seeing them through security cameras
    You can now mark special enemies when in bleedout
    Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
    Changed suppression to threat
    Changed visibility to concealment
    Changed recoil to stability

Masks

    All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
    Fixed a mask exploit where the player could abuse the mask system to gain money

Stealth

    Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
    Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
    Decreased most SMG weapons and Assault Rifles concealability
    Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
    It will no longer be possible to sneak right in front of enemies
    Added a Detection Risk ring in the inventory instead of the Concealment bar
    Fixed various issues with Suspicion and Detection related skills
    Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
    Adjusted the weapon concealment values to be less punishing
    Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
    Tweaked the detection values based on QA and community feedback

Law enforcement

    Increased Sniper difficulty on OVERKILL so that they now deal massive damage
    Tasers can now team up together with Shields
    Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
    Fixed a crash regarding Sniper on the OVERKILL difficulty
    Bulldozers can now throw smoke grenades - Oh my god
    Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
    Added new VO when law enforcers are suppressed
    Fixed a crash related to flashbangs
    Fixed a crash when a player tries to convert a dead law enforcer
    Added hearing loss sound for flashbang
    Added new VO for police officers and S.W.A.T.'s
    Decreased damage output of law enforcers carrying the CAR-4 Rifle
    Decreased damage output of law enforcers carrying the AMR-16 Rifle
    Reduced the distance that the Taser can tase you
    Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

GUI

    Three icons have been added for the drill monitor so players can now see which skills have been activated
    Weapon modification icons have now been added to the inventory and the loadout menus
    Increased volume of player armor regeneration sound

Gangsters

    Gangsters have been balanced so that they are less deadly, yo

Armor

    Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
    Further balanced movement rates for all armors
    Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

Skills

    Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
    Complete overhaul of skill descriptions to more accurately describe what the skills do
    ECM Feedback radius has been extended to 25m
    Improved the Fast Learner skill by increasing its effect
    Balanced the Bulletproof skill by decreasing its effect
    Improved the Cat Burglar skill by increasing its effect
    Improved the Lockpicking Expert ACE skill by increasing its effect
    Improved the Gunslinger skill by increasing its damage and reload time
    Improved the Cable Guy skill by increasing the interaction speed
    Balanced the Inspire ACE skill so that it works 75% of the time
    Improved the Sentry Combat Upgrade skill by increasing the armor %
    Balanced the Chameleon skill, decreasing its effect
    Balanced Tier 4 of the Ghost tree
    Balanced Tier 6 of the Enforcer tree

Drill

    Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
    Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

Weapons

    A complete overhaul of the weapon system, introducing numeric values instead of bars
    Selecting equipped mod will display the base, mod and skill stats
    CMP Submachinegun - Increased the damage, spread and recoil
    AMR-16 Rifle - Decreased the damage and recoil
    AK.762 Rifle - Decreased the damage
    Krinkov Submachinegun - Decreased the rate of fire
    AK5 Rifle - Lowered the recoil
    Kobus 90 Submachinegun - Lowered the recoil
    Deagle Pistol - Lowered the recoil, increased the damage
    Mark 10 Submachinegun - Increased the damage and spread
    Locomotive 12G Shotgun - Increased the full and fall-off damage
    Crosskill Pistol - Decreased the damage, lowered the recoil
    Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
    The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

Nightclub heist

    Fixed a bug with a shelf with no collision in the kitchen

Watchdogs heist

    Watchdogs Day 2 - Fixed a bug with the trucks collision

Four Stores heist

    Fixed a bug where a camera wasn't spotting players properly

Diamond Store heist

    Fixed the AI navigation graph so they move properly

Big Oil heist

    Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
    Modified cost for Big Oil Pro

Jewelry Store heist

    Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
    Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)

Rats heist

    Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
    Modified cost for Rats Pro

Framing Frame heist

    Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
    Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
    Framing Frame Day 3 - Fixed a bug where bags weren't reachable
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« Reply #10 on: 05/10/2013, 02:54 PM »

All that I hear after patch 13 is STEALTH TOO HARD. They balanced it quite well but its not easy enough for some. :| Just did a mission stealth solo, just as difficult as it was. :\
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Wtalent
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« Reply #11 on: 09/10/2013, 07:54 AM »

people still playing? I had a couple friends i played with for a bit but they don't play much anymore.
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« Reply #12 on: 27/10/2013, 03:47 PM »

Yeah, I loved the game, I dont play as much as upon release, but i do a mission every now and then.
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