Death Inc

Social Gaming => Mechwarrior => Topic started by: stuii on 14/09/2013, 11:12 PM



Title: is MWO dead
Post by: stuii on 14/09/2013, 11:12 PM
So I've been out for a bit,

Went to meet my potential in laws in China - came back...
MWO seems dea - is that the reality?



Title: Re: is MWO dead
Post by: eli on 14/09/2013, 11:21 PM
Not at all.

OK, a bit. Some of us are still playing - we often have to jump on Comstar NA and join the F8L guys.


Title: Re: is MWO dead
Post by: hunter on 15/09/2013, 07:33 AM
It's not dead at all same people still play


Title: Re: is MWO dead
Post by: BiigMacK on 15/09/2013, 10:48 AM
It's not dead yet but I think it's on life support


Title: Re: is MWO dead
Post by: hunter on 15/09/2013, 06:08 PM
not really every who has been playing for the last 6 months still plays apart from bigmack its not on life support


Title: Re: is MWO dead
Post by: Garby on 16/09/2013, 09:25 PM
yeah its actually pretty good at the moment. just those damn spiders are still hard to hit.


Title: Re: is MWO dead
Post by: CordlezToaster on 17/09/2013, 10:38 AM
ive stopped. Seems silly i cant sell my account though.


Title: Re: is MWO dead
Post by: Reptile on 23/09/2013, 09:11 AM
It's till stomping around and making things get blewed up! PEW! PEW!  The real problem is making it fit into a busy 'real life' :(


Title: Re: is MWO dead
Post by: Number One on 23/09/2013, 03:14 PM
I'm finding most of the time it's ok. it's getting cored out in my atlas that makes me rage.. that thing should have more armour... it's ludicrous


Title: Re: is MWO dead
Post by: Garby on 23/09/2013, 06:48 PM
I think most of the prob is like many, converting a table based game to real time.

Based on Battletech (I didnt play mechwarrior)
So a 20 ton mech is the size of a 100 ton atlas leg, but has the same number of internal slots? Must use TARDIS technology. I think they have taken the scale to extremes which has resulted in the smallest mechs being the hardest to hit. Table top an atlas would wipe the floor of 5 20 ton mechs - its nearly the opposite of this currently where a spider can charge in the middle of a fight and survive until the end of the game.

Table top it didnt matter about size at all - only speed. Speed was the only thing that added a modifier to hit - both yours and the target.

For me it is a pretty easy thing to fix. Simply increase the scale of the size of light and medium mechs the fact that they can all carry the same amount (same number of critical spaces).

Or massively reduce the critcal spaces on lights etc - but I think that is a bigger deviation from the original ruleset.

Of course - you only fix things if you know they are broken, and Im not sure PGI think there is a problem, or at least looking at the issue of hit box rego, when its really that the hit boxes are too small because the mechs are too small.

That said - I still like the game. Its the only one I have played all this year.