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Title: PAYDAY2 Patch Notes Post by: CordlezToaster on 17/08/2013, 09:04 AM This of notable size. Anyone else?
EDIT: Changelog for Update #2 - 20130816 Please note: The update is ca 980 megabytes in size. Bain CCE gets +10% cost reduction on all purchases on the Black Market. Controller support Expanded Xbox 360 controller support by demand! Text on title screen showing xbox controller support when controller is connected (so you know it is working). You can now do text scrolling with controller. Ingame-chat is now visible with controller. Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad). Miscellaneous You are no longer told that you will be released from custody as you get into custody (as you are done for...) Fix for crash when joining a spectator camera at times. Menu Team AI on/off setting is now saved when changing contract. Can't kick a player at mission end screen (let's start with this and see if we need a vote system). Fixed a graphical glitch in endscreen when level cap is reached. Loot Drop When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops. Enemies Bulldozer now talks! Tazer also talks! Fix for client not being able to melee a Bulldozer. Weapons Added sound to the AK5 reload. Improved Ak47 reload. Fixed bug with extended mag for r870 giving more ammo than intended. Skills DOMINATOR - Clients are now able to trade intimidated enemies. Bank Heist Bank Deposit is more rewarding (and more risky). Fixed an assets problem with cameras not highlighting the control box. Fixed catwalk on bank roof that bugged out collision wise. Firestarter Day 3 Fixed some objectives staying even though they were finished in some cases. Fixed the vault door glitch/exploit (you wont “accidentally” fall through it :)) Mallcrashers Reduced the amount of time between Bain saying damage values. Big bug removed on Mallcrasher, that gave players 30x the worth of small windows when destroying 3 bugged windows. Also, rebalanced so that small stuff (vases, bottles etc) give more then before. Also added car windows ad upped car destruction value. Art Gallery Fix for rare crash when client shoots at enemies while host leaves the game Invites. Changed private lobby properties and changed how invite is send/accepted. Invites to private now works. Nightclub Fixed the pickup asset. Sometimes the guy took a day off and did not show up! Fixed crash sometimes when host was trading hostages. Added real bad music to the bad music asset that reduces the amount of civilians in the club. Changed so music stops sooner. This prevents the too long overlap when the assault starts. Big Oil Fixed keycard asset from Big oil 1 to Big Oil2 – it spawned 4 cards. Now it spawns 1 card and on the ground int front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice. Framing Frame Optimized some collision on the train Jewelry store Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area. So now you can stand on the safe door..... Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth. Made it so the small parking lot booth does not allow the police to walls of it if you are inside. Rats Bain speaks the correct line when player gets money and intel. You did good here not bad :) That's it for now! Almir OVERKILL - a Starbreeze Studio. Edited for easier reading. Title: Re: PAYDAY2 Patch Notes Post by: mandatory05 on 17/08/2013, 03:33 PM Nothing really big here, just that deposit boxes are a little more worth doing I guess. Also mallcrasher hopefully becomes easier to do.
A big bug patch essentially. Title: Re: PAYDAY2 Patch Notes Post by: Splints on 23/08/2013, 11:11 AM New Update.
Changelog for Update #5 - 20130822 Gameplay We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists Bags - you no longer can grab them through walls, fences and such - the easy days are gone! Revives - gone are the days of reviving your team mate through walls - man up! Your loot bags now show up in a growing pile in your escape car or chopper Skills Updated several skill descriptions ECM jammers can now be used to open ATM machines Tweaked ECM feedback potency Silent Killer is buffed Silent Drilling - Lower the drill sound effect volume when skill is activated Chameleon skill description text is now updated and more descriptive Drill Sergeant BASIC and ACE bonuses increased Buffed Cable Guy ACE Buffed converted cops damage Buffed Underdog BASIC Stockholm Syndrome - Civilians revive the player faster now Saves Fixed that the progress backup save language wasn't clear enough HUD HUD viewpoints no longer clips at the edges Sound Added beeping call sound for the pager call Cranked up the volume on the ECM jammer New Bain-lines added Added new footsteps We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen Weapons Fixed pistols (some of them) not using "aiming sensitivity" Crime.net & Menu Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters, Maximum servers and Contract filter XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs Prevent terminate contract option if signed out (server in failed/disconnected state) Fixed a crash when host sign-out and sign-in during loading Fixed support for ultra widescreen / eyefinity Magically fixed controller for Ingame manual Enemies Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass Gangsters can be highlighted during sneak phase Tweaked enemy surrender chances Sniper shoots less often but packs more punch Taser has more health and is a bit more sadistic Bulldozer has now a higher damage tolerance, and is more evil Taser volume cranked up Converted guards on players side don't try to sneak off a call for backup Animations Fix on saw melee Network Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread Optimize the network code for less waiting Mallcrashers Job Lots of new art for the mall such as lamps, barrista furniture and more New asset icons for mallcrasher gas cans are in. Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles Fixed a wonky door on Mallcrasher Made the AI move around better on the map Removed the small rooms with the gas cans - reviewers really wanted this Framing Frame Job - Train Trade Fixed issues where bags wouldn't count when traded in the Train Trade Bag collision on roof of train fixed Fixed collision in the secret tunnels Removed a floating stone! :) Ukranian Job Safes that would spawn inside of walls have been removed Bank Jobs Moved the ATM machines in the lobby a bit so they don't intersect Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself Framing Frame Job Fixed disappearing environment on the roof on the penthouse Fixed a light bug Fixed some rare objectives bug Four Stores Job ATM machines now have a random chance on appearing Changed civilian animations so that there no longer are stonecold civilians during assaults Rats Job - Trade Fixed a crash related to the client drop-in joining and crashing after a couple of seconds Art - Miscellaneous Made glass double sided on player van Added window damage on on office dividers with glass in them Escapes Added Park Escape in daytime and Cafe Escape in daytime for better variety Removed some flying bushes on the Park Escape Watchdogs Job - Truck load Fixed a gate that reacted in a strange way when C4 was used Fixed an issue where bags could be thrown in unreachable places Firestarter Job - Day 1 Fixed so cameras stop beeping after the alarm goes off Firestarter Job - Day 2 Fix for cuffed guard that is not detected as suspicious activity Fixed breakable glass in the server room Safe house Fix for one secondary slot missing in weapons rack Title: Re: PAYDAY2 Patch Notes Post by: CordlezToaster on 23/08/2013, 11:25 AM no more passing bags through walls. :O
Title: Re: PAYDAY2 Patch Notes Post by: abbadonz on 23/08/2013, 12:39 PM this game any good? looked very average!
Title: Re: PAYDAY2 Patch Notes Post by: Deadalus on 23/08/2013, 04:03 PM no more passing bags through walls. :O aww that sucks Title: Re: PAYDAY2 Patch Notes Post by: Splints on 28/08/2013, 12:34 PM UPDATE 9 is here!
It's roughly 32mb big. We continue to monitor how you play and discuss the feedback from the PAYDAY community. We've improved the Ghost tree, reworked the chance to gain cash drop cards in PAYDAY among other updates. Have a look below! Changelog for Update #9 - 20130827 General Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object Fixed an issue where texture bleed would occur on uppercase "H" Fixed some collision issues Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1 Fixed an issue where the player could get stuck behind doors Made some minor GUI tweaks Armors The two heaviest armors now makes you move slower than before Weapons CMP Submachinegun has a new animation and a vertical grip Third person barrel extension (nozzle) named Stubby has an updated texture PAYDAY There now is a higher chance to drop weapon mods for weapons you currently own Some masks are now more rare than they were previously Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level Ghost Ghost Tier 4 now reduces the movement speed penalty for armor Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking Title: Re: PAYDAY2 Patch Notes Post by: Splints on 14/09/2013, 09:17 AM Big patch out (800mb).
http://steamcommunity.com/games/218620/announcements/detail/2037040565842847008 or http://www.reddit.com/r/paydaytheheist/comments/1mcceo/payday_2_update_11_patch_notes/ Title: Re: PAYDAY2 Patch Notes Post by: Splints on 18/09/2013, 11:03 AM Patch notes:
Hey guys! Here is update #12. Thanks to everyone for the swift feedback of Update #11. Thanks for allowing us to mine some economic data to get this balanced as well. Update size: 32,6 mb Systems Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil... Made tweaks to the skill costs, higher tiers are now more balanced Increased the XP payout depending on difficulty Law enforcement Included a feature where law enforcement now can spawn and move in groups of tanks, tasers, shields and heavy SWATs Tweaked the tactics of the law enforcers - tasers grouped with tanks now charge instead of providing support and are more aggressive Balanced the tank spawn rates on the different difficulties Balanced the tan FBI spawn rates on the different difficulties Made a change where we buffed the snipers Balanced the Officers so they do less damage but still hurt Balanced the Gangsters so they do less damage but still hurt Taser now has increased taser range, are also harder to headshot Skills Made a fix so that the Cleaner skill is disabled in casing mode Buffed the Bulletproof skill, now absorbs more damage Nightclub heist Made several fixes connected to AI movement pattern and collision Diamond Store heist Made a fix to the ATM machines Made a fix to the Expert Driver asset Made a fix where the escape van wouldn't be enabled in some cases Tweaked the number of guards that spawn Ghost Buffed the ECM jammer by increasing the range Titan safes Made a fix to the Titan safe timer, lowering it to great extent Almir OVERKILL - a Starbreeze Studio. Title: Re: PAYDAY2 Patch Notes Post by: Splints on 04/10/2013, 02:45 PM Update #13 - 20131003
Update size: 1,3 gb The three biggest changes A complete overhaul of the weapon system, introducing numeric values instead of bars Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info System XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding Failure XP payout reduced slighlty Special enemies will now be marked when seeing them through security cameras You can now mark special enemies when in bleedout Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts Changed suppression to threat Changed visibility to concealment Changed recoil to stability Masks All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have Fixed a mask exploit where the player could abuse the mask system to gain money Stealth Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight Decreased most SMG weapons and Assault Rifles concealability Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver It will no longer be possible to sneak right in front of enemies Added a Detection Risk ring in the inventory instead of the Concealment bar Fixed various issues with Suspicion and Detection related skills Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing Adjusted the weapon concealment values to be less punishing Security cameras have been improved and will now detect you faster - GENSEC have been hard at work Tweaked the detection values based on QA and community feedback Law enforcement Increased Sniper difficulty on OVERKILL so that they now deal massive damage Tasers can now team up together with Shields Law enforcers can now carry the Bronco .44 Revolver - go on, make their day Fixed a crash regarding Sniper on the OVERKILL difficulty Bulldozers can now throw smoke grenades - Oh my god Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus Added new VO when law enforcers are suppressed Fixed a crash related to flashbangs Fixed a crash when a player tries to convert a dead law enforcer Added hearing loss sound for flashbang Added new VO for police officers and S.W.A.T.'s Decreased damage output of law enforcers carrying the CAR-4 Rifle Decreased damage output of law enforcers carrying the AMR-16 Rifle Reduced the distance that the Taser can tase you Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes GUI Three icons have been added for the drill monitor so players can now see which skills have been activated Weapon modification icons have now been added to the inventory and the loadout menus Increased volume of player armor regeneration sound Gangsters Gangsters have been balanced so that they are less deadly, yo Armor Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets Further balanced movement rates for all armors Armor penalty now affects steelsight speed, crouching speed and in-air movement speed Skills Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info Complete overhaul of skill descriptions to more accurately describe what the skills do ECM Feedback radius has been extended to 25m Improved the Fast Learner skill by increasing its effect Balanced the Bulletproof skill by decreasing its effect Improved the Cat Burglar skill by increasing its effect Improved the Lockpicking Expert ACE skill by increasing its effect Improved the Gunslinger skill by increasing its damage and reload time Improved the Cable Guy skill by increasing the interaction speed Balanced the Inspire ACE skill so that it works 75% of the time Improved the Sentry Combat Upgrade skill by increasing the armor % Balanced the Chameleon skill, decreasing its effect Balanced Tier 4 of the Ghost tree Balanced Tier 6 of the Enforcer tree Drill Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients Weapons A complete overhaul of the weapon system, introducing numeric values instead of bars Selecting equipped mod will display the base, mod and skill stats CMP Submachinegun - Increased the damage, spread and recoil AMR-16 Rifle - Decreased the damage and recoil AK.762 Rifle - Decreased the damage Krinkov Submachinegun - Decreased the rate of fire AK5 Rifle - Lowered the recoil Kobus 90 Submachinegun - Lowered the recoil Deagle Pistol - Lowered the recoil, increased the damage Mark 10 Submachinegun - Increased the damage and spread Locomotive 12G Shotgun - Increased the full and fall-off damage Crosskill Pistol - Decreased the damage, lowered the recoil Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment The Ergo Grip modification of the Crosskill Pistol now has a stability statistic Nightclub heist Fixed a bug with a shelf with no collision in the kitchen Watchdogs heist Watchdogs Day 2 - Fixed a bug with the trucks collision Four Stores heist Fixed a bug where a camera wasn't spotting players properly Diamond Store heist Fixed the AI navigation graph so they move properly Big Oil heist Fixed a bug so that the players can't shoot through the round windows to the left and right of a door Modified cost for Big Oil Pro Jewelry Store heist Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job) Rats heist Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van Modified cost for Rats Pro Framing Frame heist Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time Framing Frame Day 3 - Fixed a bug where bags weren't reachable Title: Re: PAYDAY2 Patch Notes Post by: Eject on 05/10/2013, 02:54 PM All that I hear after patch 13 is STEALTH TOO HARD. They balanced it quite well but its not easy enough for some. :| Just did a mission stealth solo, just as difficult as it was. :\
Title: Re: PAYDAY2 Patch Notes Post by: Wtalent on 09/10/2013, 07:54 AM people still playing? I had a couple friends i played with for a bit but they don't play much anymore.
Title: Re: PAYDAY2 Patch Notes Post by: Eject on 27/10/2013, 03:47 PM Yeah, I loved the game, I dont play as much as upon release, but i do a mission every now and then.
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