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Title: Beta Forum: How-To for each Mech Class Post by: jazzycat on 27/08/2012, 06:54 PM In addition to the stuff on PUGs (which doesn't always apply to us if we're rolling 4+ on TS) this thread also has some good tips for new players or if you're stepping into a mech-class you have no previous XP in (and ya don't feel like asking the others about, which is just bollocks, really).
Also good as a refresher on the basic role/strat of each mech-class though its still got some holes (see 'Dragon', lol). http://mwomercs.com/forums/topic/41601-guide-on-pugging-and-how-to-support-your-team/ (http://mwomercs.com/forums/topic/41601-guide-on-pugging-and-how-to-support-your-team/) Title: Re: Beta Forum: How-To for each Mech Class Post by: Fez on 30/08/2012, 08:32 PM Commando: Inferior to Jenner in every way. Avoid.
Jenner: Go fast, don't trip. Centurion: Small Dragon. Avoid. Hunchback: Stay in cover, get close, unleash fury. Capapult(LRM): Stay somewhere high without skylining yourself. Ask for targets. Don't stop firing. Always have something with missiles being delivered. Catapult(K2): Twin Gauss FTW. Kill everything and carry the team. Dragon: Ram ALL THE THINGS! Orsm: You're fat, roll a fast SRM or mplas boat. Atlas: Surprisingly good long range support. Don't ignore Jenners. If engaged by one, max reverse yourself into a hillside, and let the fucker stray into your cone of fire. Title: Re: Beta Forum: How-To for each Mech Class Post by: jazzycat on 30/08/2012, 09:16 PM Excellent quick-sheet reference! +1 Pretty much accurate distillations of the classes available so far.
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