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Social Gaming => Mechwarrior => Topic started by: Syklone on 07/08/2012, 01:26 PM



Title: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Syklone on 07/08/2012, 01:26 PM
OK trying to get bang for my buck here so help me if I am derailed somewhere in my maths. I am running a Cat with 2 x Gauss. Thus reading the stats it is;

Gauss Rifle - 15 DMG - Every 4 secs (cool down) - DPS = 3.75 - or Average over 10 secs = 30 (2 shots fired)
Plus the Gauss is a 7 slot gun / 15 Ton weapon.

Double this outcome as you can fit 2 on a catapult equals;
2 x Gauss Rifle - 30 DMG - Every 4 secs (cool down) - DPS = 7.5 - or Average over 10 secs = 60 (2 shots fired)
Double the Gauss is a 14 slot requirement for the guns / 30 Ton weapon.


Now, if I strip out the Gaus and put in this;
LB 10-X AC  - 10 DMG - Every 3 secs (cool down) - DPS = 3.33 - or Average over 10 secs = 30 (3 shots fired)
Plus the LB 10-X AC is a 6 slot gun / 11 Ton weapon.

Double this outcome as you can fit 2 on a catapult equals;
2 x LB 10-X AC - 20 DMG - Every 3 secs (cool down) - DPS = 6.66 - or Average over 10 secs = 60 (3 shots fired)
Double the LB 10-X AC is a 12 slot requirement for the guns / 22 Ton weapon.

Stripping out the 2xGauss does reduce range but now putting in the LB 10-X AC has freed up slots and tonnage;
- 2 slots free
- 8 ton free

Therefore, adding in 2 x medium lasers (or other beam) to the arms and heat sinks to the torso can add;
2 x Medium Laser - 10 DMG - Every 3 secs (cool down) - DPS = 2.50 - or Average over 10 secs = 30 (3 shots fired)

Would this mean that if I stripped out the Gauss and moved to 2 x LB 10-X AC with 2 x Med Lasers the potential for DPS 9.16 or over 10 secs 90 verse having the 2 x Gaus Rifles doing 7.5 DPS or 60 dmg over 10 secs.

Also mixing the Med Laser with the LB 10-X AC was due to heat / range and cool down as I was looking at min heat, a range that would work best without a dead spot between the two and same cool down (3 Cooldown)

Does this seem like a better build ?

Thoughts feedback, maybe a burning or lynching if you must..........

Details were nabbed from;
(http://i.imgur.com/IoNj5.jpg)


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Syklone on 07/08/2012, 01:59 PM
Also - anyone done anything crazy and put 10 Machine guns on. Thats around 240dmg per sec. Pending you can get in range :P


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Damit on 07/08/2012, 02:26 PM
Crazy is my specialty
Jenner with ER PPC - had to strip everything else from it and even reduced armor the fit it

And my fav support mech my atlas D-DC
3x LRM15 with 1660 rockets which can fire non stop with chaining which is 45 LRM missiles every 3.3 seconds total dps is 22.17
2 x large lasers for when I run out of LRM rockets or a mech gets to close
an AMS
an XL 245 engine
And rest of slots filled with heat sinks (yes every slot is full on the mech)

Also have my 2 awesome's
First with 4 SRM6 launchers and 3 medium lasers
And SRM alone is 17.16 dps of in your face pain

And second with 7 medium Lasers and a smaller engine to fit more heat sinks  - this thing loves to Blow modules and heads off


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Syklone on 07/08/2012, 03:18 PM
Dude. Was just asking for my cat.  What's ya thoughts. ??


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Damit on 07/08/2012, 03:28 PM
I just answered your second question :P

and with cat play and test and find what works with heat rate of fire and being able to hit targets to Damage them

My only recommendation is to have an AMS as there a life saver

And lb10x on a cat is a bad idea as cat is suited to range as with my close range mechs I can blow of your arms so easily then you have no guns


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Number One on 07/08/2012, 05:14 PM
drop the AC 10's mate, go ultra ac5's or 2's if possible, i was thinking of putting a bunch of ac2's on a CAT and making a gattling mech


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: BiigMacK on 07/08/2012, 08:08 PM
I run with 2 Ultra AC 5's on my cat and it works well can even kill assaults at range with a few well placed shots.


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: mandatory05 on 07/08/2012, 08:34 PM
I run with 2 Ultra AC 5's on my cat and it works well can even kill assaults at range with a few well placed shots.

ditto


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Syklone on 08/08/2012, 07:13 AM
Problem I have with that is when they impliment jamming I will get caught out. So I was looking for something reliable at the same time.


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Fez on 12/08/2012, 07:48 PM
You actually get by using LB 10-X or Gauss on the K2, as the ballistic weapons actually go in your left and right torso, not the big arm cannons on your mech model.

Not to mention, what Variant of Catapult are you running?

Fez btw, nice to meet you guys.  Ran with Cordlez and co. last night.


Title: Re: Catapult Gun Loadout Refit - need some math crunching.....
Post by: Syklone on 13/08/2012, 07:27 AM
Its the K2