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Title: Dayz - Arma 2 Mod Post by: Jtime.au on 26/04/2012, 02:26 PM Alot of people in Death Inc have been playing the new zombie wasteland survival mod for Arma II called DayZ.
The Mod is currently in Alpha and somewhat buggy at times, but is generally a blast and as addictive like crack! Dayz main page (http://dayzmod.com/index.php) Dayz Forums (http://dayzmod.com/forum/index.php) Dayz download page (http://www.mediafire.com/dayz) Some background on the mod Quote Welcome to Chernarus. A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. This is Day Z - This is your story. DayZ was created by Dean "Rocket" Hall Quote DayZ - What Will You Become? Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in. New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of! Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best! Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night! Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed. Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use. Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once! And Much More! - The only way to find out - is to survive! Requirements: ArmA II: CO (Arma II and OA launched together - launcher suggested) DayZ Mod Files (Available on the downloads page) Balls Installing Dayz Quote
Dayzvids http://www.youtube.com/watch?v=A7Q8c8jnL3s http://www.youtube.com/watch?v=KRpPIyJDSEQ Hilarious video of an army of american players and their first experiences in the game, anyone who's played a bit of the mod will love this! Death Inc Dayz Resources To be included... Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 26/04/2012, 02:27 PM Reserved for le jtime
Title: Re: Dayz - Arma 2 Mod Post by: Jthn on 27/04/2012, 12:36 PM Just thinking about the logistics of setting up our own Aus server, I emailed the devs and got some info as to what is required.... Here's the response.
-------------------------------------------------------------------------------------------------------------------- Hi Jim We are always looking for people willing to donate servers to run Day Z, as we can't currently keep up with the demand. The server requirements mainly extend to bandwidth and CPU. The server is capable of running on a relatively low-spec machine, but with a reduced number of players. Because of the way the mod is coded, it runs effectively like a peer-to-peer system where the clients control the zombies and spawning of loot, with the server acting as the controller putting it all together. Roughly bandwidth wise for 50 players it is about 500gb a week The broad requirements are: -Windows OS (only tested on Windows Server 2008) -4GB RAM -Dual Core CPU (Quad recommended) -10Mbps down, 5Mbps up (considered a minimum for ~25 players, can spike well above) -Able to run the custom HIVE console EXE application -RDP required for DayZ staff so updates can be self applied. Alpha is a very rough time, last night 10 updates were released in an hour -MySQL (currently not used, but in Beta/Release each server will run its own DB) With regards, Matt Lightfoot DayZ Development Team --------------------------------------------------------------------------------------------------------------------------- So it's something to think about, I didn't realize that the bandwidth requirements would be so steep, but I'll have a hunt around and look for a provider. Either a dedicated game server host like Hypernia or a VPS that we hire and run ourselves. Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 28/04/2012, 03:44 AM http://www.aef-hq.com.au/aef3/forum/viewtopic.php?f=503&t=63128&start=20
A quote from Rocket on the AEF forums RE: Dayz data consumption Quote There is no way to escape this unfortunately. The server itself is the conduit to all other players, it receives all the positional updates for: 50 players 500-1000 bodies 100's of loot items (dynamic in/out) 500-700 zombies (moving, positional updates, dynamic in/out) The system is already HEAVILY optimized beyond ArmA2's standard configuration, hence why it can actually run with that kind of load. Sending out that kind of information results in some heavy traffic. If anything bandwidth usage will increase. Only way to lower bandwidth is to lower player numbers. Unless there is a legitimate dedicated box with unlimited bandwidth on Australian/NZ soil this game is toast here, she just be too hungry! Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 30/04/2012, 02:42 AM http://iweb.com/windows-dedicated-server - Is this any good? Derp in montreal.
http://www.xhostsolutions.com.au/services/dedicated-server-unmetered.cfm - Cheapest unmetered aussie server 800/mo http://www.dedicatedgaming.com.au/dedicated_servers.php - not unmetered 800/mo Title: Re: Dayz - Arma 2 Mod Post by: Jthn on 30/04/2012, 08:16 AM Jonnerz (Who hosts the NY and Phoenix servers) is looking at setting one up in Aus, apparently he has connections - check this thread out - http://dayzmod.com/forum/showthread.php?tid=346&page=2
A decent server will be running about $400/month, I've PM'ed Jonnerz about the associated startup costs and how long he'd be able to run it for. As I have a feeling that everyone would be keen to donate for the first month, then the interest would probably decline greatly (No point paying $200 setup costs for a server that will only go up for a month). But we'll see what he has to say once he gets back to me. Apparently he's paying for all the NY servers out of his own pocket, so yeah. Title: Re: Dayz - Arma 2 Mod Post by: Jthn on 30/04/2012, 08:35 AM http://iweb.com/windows-dedicated-server - Is this any good? That is the sort of power and price range I would be after, they're perfect........Except for the fact that they're located in Montreal. Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 30/04/2012, 10:05 AM I don't think Australia will cut it unless we get some sort of ISP on board.
And frankly i think some sort of community gaming site has a better chance. Unless we know someone who has connections with this sort of thing i cant see it happening. Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 30/04/2012, 12:46 PM Changelog 1.5.2
Quote UPDATE : 29 APR 2012 Affected addons: * dayz_code 1.5.2 * dayz 1.2.2 Changelog: * [FIXED] Nobody would change into a bandit (this time its REALLY fixed!) * [FIXED] Fireplace placement irregular * [FIXED] Study bodies broken * [FIXED] Environment updates from Cherno and temporary camps disappeared * [FIXED] Vehicle Repairs sometimes do not work * [NEW] Object creation completely recoded (tents working 100%) * [NEW] Vehicles added to every instance (Helicopters, Boats, Cars, etc...) _____________________________ _____________________________ UPDATE : 28 APR 2012 Affected addons: * dayz_code 1.5.1 * dayz 1.2.1 * dayz_weapons 1.1.1 Developer's Note: * We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now. Changelog: * [FIXED] Nobody would change into a bandit * [FIXED] Disconnected clients zombies would stand still and do nothing * [FIXED] Freezing at screen on death * [NEW] Study bodies for their cause of death and name * [NEW] Deaths from blood loss count as murders/kills _____________________________ _____________________________ UPDATE : 27 APR 2012 Affected addons: * dayz_code 1.5 * dayz_equip 1.1 * dayz_weapons 1.1 Database: * [NOTICE] Everyone's Medical, Bandit Status, and Humanity has BEEN RESET Changelog: * [FIXED] Bandit morphing occuring at really bad times (although can occur at bad times) * [FIXED] Can be killed while waiting to turn into a bandit * [FIXED] Cans of mountain dew spawn causes an error and do not spawn * [FIXED] Satchal charge spawn causes an error and do not spawn * [FIXED] Humanity doesn't increase passively (increase: 150 every 5 minutes) * [FIXED] Antibiotics not spawning * [FIXED] Bug in spawning propabilities not recognizing higher probabilities * [FIXED] Players sometimes start with broken legs * [FIXED] Too many chemlights in a pack (Changed from 10 to 5) * [FIXED] Morphing to a bandit removes all stuff in backpack * [NEW] Rebalancing of spawn probabilities for Many building types * [NEW] M107 TWS removed from spawning (will be achievement/side mission item) * [NEW] Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway) * [NEW] Entrenching tool activated as loot (sandbag + etool = ?) * [NEW] Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly) * [NEW] Walkers may investigate thrown items depending on day/night * [NEW] Walkers may investigate noises (any noise) * [NEW] Minor optimization of Local Zombie Management while loitering (client-side) * [NEW] Start weapon changed to Makarov * [NEW] More buildings added to loot/zombie spawning Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 30/04/2012, 01:57 PM These guys might be ok for a host
http://www.exigent.com.au/hosting/dedi.php#page=product-addons Title: Re: Dayz - Arma 2 Mod Post by: naf on 30/04/2012, 06:21 PM I used them for a minecraft server, too much downtime vps got wiped once by them, guy pretends they are some big company but it's just one guy.
You get what you pay for. Title: Re: Dayz - Arma 2 Mod Post by: Jthn on 01/05/2012, 07:07 AM Oceanic server discussion and donations as per my convo with Jonnerz..
http://dayzmod.com/forum/showthread.php?tid=604&pid=5406#pid5406 Title: Re: Dayz - Arma 2 Mod Post by: Damit on 01/05/2012, 10:58 AM Also the NZ server is down again went to play a bit this morning before work and it wasn't running :(
Title: Re: Dayz - Arma 2 Mod Post by: Psych0Kyller on 01/05/2012, 11:41 AM gotta say looks kinda fun too bad i dont have arma 2 :(
Title: Re: Dayz - Arma 2 Mod Post by: Splints on 01/05/2012, 12:50 PM ARMA II and Op Arrowhead are 20 bucks each on steam an highly worth it in my opinion.
If too much steam does put them on sale occasionally, just wait. Title: Re: Dayz - Arma 2 Mod Post by: Damit on 01/05/2012, 01:23 PM just get ARMA II: Combined Operations
29.99 on steam ;) Title: Re: Dayz - Arma 2 Mod Post by: Psych0Kyller on 01/05/2012, 03:24 PM ARMA II and Op Arrowhead are 20 bucks each on steam an highly worth it in my opinion. which one do u need for this cose op arrowhead is a standalone game isnt it?If too much steam does put them on sale occasionally, just wait. Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 01/05/2012, 03:26 PM Get the 29.99 one.
Also another quote for a server, its a vps though. Hello, I hope you don't mind the whim, but Network Presence could provide you with something to suit I'm sure, at the ~$250/month price point, in the form of a licensed Windows 2008 R2 Std 64-bit Xen VPS (dedicated RAM etc) with 4GB RAM, dual fast CPUs, full RDP access (you do your own SysAdmin) and 2TB of data (either incoming or outgoing) / month. We're located in Sydney & Canberra with excellent connectivity, so please let me know if it suits or is in the ball park for you. Regards, Richard. Title: Re: Dayz - Arma 2 Mod Post by: Damit on 02/05/2012, 07:25 AM Fail - last night I killed 3 survivors in stary to switch to a bandit and loose all my gear and pack :(
Then to get up this morning as see they released an update to fix it - well time to start all over again Title: Re: Dayz - Arma 2 Mod Post by: Damit on 07/05/2012, 09:30 AM the story of when Harry meet Lloyd
(http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-07%2001-09-02-49.jpg) (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-07%2001-09-03-74.jpg) they went for a nice stroll down the coast past the lighthouse into a factory and down to the town but as soon as Harry stopped to type Harry had his brains blew out and harry was no more (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-07%2001-11-39-25.jpg) and also for those on last night the guy I killed for his M4A1 CCO SD (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-06%2017-03-26-16.jpg) Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 07/05/2012, 02:17 PM lol damit your evil.
Title: Re: Dayz - Arma 2 Mod Post by: cowcar on 07/05/2012, 04:27 PM so went to the site, there are about 5 different files, do i download all of them?
Title: Re: Dayz - Arma 2 Mod Post by: Damit on 07/05/2012, 04:31 PM yep you need all the files
Title: Re: Dayz - Arma 2 Mod Post by: Damit on 10/05/2012, 01:47 PM last night Lentz and myself went to stary to have a little scavenge
he went into survivor camp to look around while i covered and as i was watching saw 3 survivors running across to his position so i got him to disconnect for safety and pulled out my sniper and just as they got to the edge started a stand of with the zombies and i lined up the first 2 and fired and dropped both before the second guy could even react to his mate next to him having his brains blown out and lucky for the 3rd guy for a few seconds was out to the side and out of my site but still shooting zombies so i had enough time to move around and shoot him as well so it is 3 kills in about 10 seconds first 2 kills - both were standing in that position side by side (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-10%2000-20-15-27.jpg) and reaction afterwards :P (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-10%2000-18-02-60.jpg) (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-10%2000-19-05-79.jpg) Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 10/05/2012, 01:57 PM hahahah, lol
was that jeep drivable? Title: Re: Dayz - Arma 2 Mod Post by: mandatory05 on 10/05/2012, 02:49 PM yes, yes it is
Title: Re: Dayz - Arma 2 Mod Post by: Splints on 11/05/2012, 11:52 PM http://gamersushi.com/2012/05/10/emergent-gameplay-and-persistent-worlds-the-day-z-interview/
Combined Operations has cracked the top five sales on Steam, surpassing The Elder Scrolls V: Skyrim. Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 12/05/2012, 09:06 PM We found Chalice in Game
(http://i.imgur.com/eGtbJ.jpg) (http://i.imgur.com/GdS8o.jpg) Complete With Cargo Pants (http://i.imgur.com/6iLww.jpg) Title: Re: Dayz - Arma 2 Mod Post by: Splints on 13/05/2012, 01:32 AM I think that guys looks ruggedly handsome.
and I'm not just saying that because it's me. Title: Re: Dayz - Arma 2 Mod Post by: MrMagic on 13/05/2012, 01:49 AM LOL,
A CAR! :D Title: Re: Dayz - Arma 2 Mod Post by: Chalice on 13/05/2012, 07:33 AM Bwwhahahah You guys are pissers! Vehicle get damage if you run over zombies?
Title: Re: Dayz - Arma 2 Mod Post by: Damit on 13/05/2012, 08:40 AM We found Chalice in Game and front on(http://i.imgur.com/eGtbJ.jpg) Complete With Cargo Pants (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-12%2019-18-43-66.jpg) Title: Re: Dayz - Arma 2 Mod Post by: Damit on 13/05/2012, 08:43 AM LOL, or 3 - well 2 and a mother fucking busA CAR! :D (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-13%2001-20-35-63.jpg) Bwwhahahah You guys are pissers! Vehicle get damage if you run over zombies? nope and some how it kinda repaired itself while ramming them and some have videos of me launching zombiesTitle: Re: Dayz - Arma 2 Mod Post by: Virgil83 on 13/05/2012, 10:36 AM We found Chalice in Game and front on(http://i.imgur.com/eGtbJ.jpg) Complete With Cargo Pants (http://dl.dropbox.com/u/9148800/Games/dayz/arma2oa%202012-05-12%2019-18-43-66.jpg) My god... it's a spitting image! Title: Re: Dayz - Arma 2 Mod Post by: Splints on 15/05/2012, 03:48 AM http://www.youtube.com/watch?v=c638kVO-XPk
Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 21/05/2012, 01:08 PM http://www.youtube.com/watch?v=nuApJnNVlWw
lulz Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 22/05/2012, 01:34 PM as of 1.5.8 temperature now exists, at a certain value you will become infected (not sure how it works) the only way to cure infection is antibiotics which is a rather rare medical spawn (although i believe it has been hotfixed to higher quantities). When you get infected you get locked at 6000 blood and cough like mad.
Quote Rocket Anyway here's the current matrix of how to control temp (pre-infection). Its a complex matrix: Increase - Moving (faster = more) - Fire (very large increase) - Inside Building - Sunshine (midday = most) Decrease - Night (little) - Raining (lots) - Wind (some) - Water (HEAPS) Title: Re: Dayz - Arma 2 Mod Post by: mandatory05 on 22/05/2012, 04:04 PM well that's shit
Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 23/05/2012, 09:28 PM Arnold Schwarzenegger PLAYING DAYZ
http://www.youtube.com/watch?v=fgKIeKavdkI Title: Re: Dayz - Arma 2 Mod Post by: Psych0Kyller on 24/05/2012, 10:39 AM haha thats gold
Title: Re: Dayz - Arma 2 Mod Post by: mandatory05 on 24/05/2012, 01:09 PM lol i play with them all the time.
Title: Re: Dayz - Arma 2 Mod Post by: Damit on 05/06/2012, 02:14 PM Here is my story about an Epic battle that lasted over an hour with 7 people involved (well that I know of) on ANZ 2
It was BKT, Kitten_Landmine and Myself along with 4 unknown Enemy Combatants The Battle took place along the south coast starting at Drakon and ending at almost Krutoy Cap It all started with BKT and myself moving along the coast a bit inland and heard a lot of gun fire coming from Dock area at Drakon so we move closer to investigate from the hills and see 3 guys running around so BKT decides to shoot at them with his DMR and with no hits they scattered and started running around BKT Started hunting them through the hills and myself setup further back to take them out if they run back, while at this time Kitten_Landmine is running towards our position from Electro to provide support At This point BKT is closely following them through the hills and just as about to zero in on one of the survivors at Otmel but another starts shooting at him point blank and he turns to shoot and takes him out but another is there to finish off BKT At this point I am in a mad rush running through the woods towards Otmel to find the position that BKT was killed at as he had all the gear anyone in the game could ever want (NVG’s, GPS, M4A1 CCO SD, DMR, Coyote Backpack, Range Finder and all the other equipment you could ever need) Once I reached the Position I see 3 People, 1 on the ground 1 crouched and 1 standing so I pull out my M24 and zero in on the standing survivor and Fire and nothing so quickly aim at second survivor and fire and realise the first survivor I shot at was bugged and standing while dead and the other which was prone gets up and runs behind a tree so I can only see his arm and leg so I fire my last shot in the hope it would knock him out so I fire and hit and pull out my M4A3 and about to move down and I see another survivor and the guy I shot is not down and has a DMR and I’m at 200m so I decide not to rush across the open at them or start a ranged battle as I know I will lose . As I know Kitten_Landmine is almost there and BKT not far behind I flank around the east to stop a retreat in that direction as they were heading down the hill At this point Kitten_Landmine had reached the location and was moving up the hill but was gunned down as he reached the position and I had started to climb back up from a south east direction and was performing a search and at this point BKT was back at the Location and was gunned down in my line of site but I was just behind the shooter and quickly took him out and with another survivor who was running back up the hill to the location but was then Taken out myself by the survivor with the DMR We all Spawned in once again and headed back and upon reaching the location all the bodies had de spawned along with our gear and BKT and Kitten_Landmine headed back to Electro to start looting again as I was further behind and checking the location of my death I spotted 2 Survivors with basic gear searching the location So I called back BKT and Kitten_Landmine to take them out and we decided to leave them and not engage even though we had them out numbered 3 to 2 to see if they would lead us back to the others, So we Stalked them from Otmel as they were running along the train tracks as we followed them through the Forest up the hill and followed and watched them loot Kamyshovo in the hope they would meet up with the others with the gear We were getting close to giving up and killing them at this point but then we saw the other 2 sitting and waiting at the little lake past Kamyshovo and this pint we were deciding the best attack strategy as they had far superior fire power with DMR and M4A1 compared to us with our Makarov's and our only decent weapon a Winchester that Kitten_Landmine picked up in Kamyshovo and at this point we had the luckiest break as the group split into with 2 heading up into the hills and the other 2 just sitting between the road and train tracks and started to just stuff around and shooting each other, So BKT and Myself Quickly Ran up the hill to flank as Kitten_Landmine lined up a shot and as we got into position, Kitten_Landmine Fired the Winchester and in a single shot killed the survivor the M4A1 and the other survivor and BKT and myself rushed the other 2 with our Makarov's and BKT took the Grunt of the 1911 one of the survivors had and I Finished him off with my Makarov and Kitten_Landmine was climbing the hill to me to take out the last survivor and had a little target acquisition problem which I saw and said that’s me I’m friendly before he fired but with the delay of Team Speak had already fired a shot which luckily for me was a poor shot and it only injured me then he quickly aimed and fired at the last remaining survivor to kill him So in the End we Retained BKT’s kit minus the Range Finder as I have no idea why they didn’t take it or maybe I shot just as they were about to take it. But the Main thing is we had an Epic Battle which I wish I had Fraps running for the entire thing as was a really fun intense battle and I Tip my hat at the 4 we had a battle with for a Good Intense battle where you didn't disconnect Title: Re: Dayz - Arma 2 Mod Post by: Jtime.au on 15/06/2012, 03:01 PM http://www.youtube.com/watch?v=zicLkUSh_s4
WTF AM I WATCHING! back to dayz! asap! Title: Re: Dayz - Arma 2 Mod Post by: reggie on 01/07/2012, 02:03 PM So you guys still play this quite regularly? I've been thinking about getting it for a while. What versions/expansions of ARMA2 would I need to get in order to play this? And for those who know me well enough, would I enjoy it?
How much of a learning curve is there for new players of ARMA/DayZ? Title: Re: Dayz - Arma 2 Mod Post by: Paradox on 01/07/2012, 02:13 PM You need Arma 2 Combined Operations
Still researching prices, will get back to you. $30 on steam at the moment but the summer sale is rumoured to be very soon. https://store.bistudio.com/ - That's the official site and it's going for $25 with a 25% discount at the moment. It also has the steam version so you could buy it there then put it on steam if you desire. I'd probably wait for the summer sale though. Learning curve isn't too difficult in my opinion. If you find a fellow member who has played the game before you should pick the game up fairly quickly. There's a few introductory guides around and I'll find. http://www.youtube.com/watch?v=a3op-Q1o5RI - I think this video explains the game quite succinctly. http://www.youtube.com/watch?v=Jomblcz531c - Guess this is ok too. http://dayzdb.com/map#6.064.129 I use this website to know where I am. You can also buy the official physical copy of the map if you like it that much. Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 02/07/2012, 10:25 AM lol jtime funneh video
Title: Re: Dayz - Arma 2 Mod Post by: Lentz on 09/08/2012, 01:57 AM Note of interest. Glovine will be starting up an Australian Hive for Dayz in the next few days. They are keen for more serious players so maybe we could support this as if its succesful more servers will be brought online
Title: Re: Dayz - Arma 2 Mod Post by: Paradox on 09/08/2012, 12:27 PM Sounds like a great idea. There's been hackers (possibly Australian, not pointing fingers) on the NZ servers recently. A lot of "Thunderdoming" which is really disheartening when you spend hours collecting gear only to be teleported to the NW Airfield for a free-for-all deathmatch.
Title: Re: Dayz - Arma 2 Mod Post by: Lentz on 09/08/2012, 12:42 PM they will most likely be password required application servers and they will be a total crack down on hacking. i was speaking with them last night and they would love to stop to the bullshit that happens because of it being a US hive servers
Title: Re: Dayz - Arma 2 Mod Post by: Paradox on 09/08/2012, 02:17 PM That sounds really good. Hopefully Rocket and the rest of the DayZ team come with a better anit-cheat system then battlEye.
Title: Re: Dayz - Arma 2 Mod Post by: Damit on 21/08/2012, 11:54 PM the Glovine Private Hive / Server is up - just search glovine
is open to all for now Title: Re: Dayz - Arma 2 Mod Post by: mandatory05 on 23/08/2012, 09:34 PM the Glovine Private Hive / Server is up - just search glovine is open to all for now then how is it any different to vanilla hive? Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 24/08/2012, 08:33 AM the Glovine Private Hive / Server is up - just search glovine is open to all for now then how is it any different to vanilla hive? Its hosted in australia, is seperate from other servers. Title: Re: Dayz - Arma 2 Mod Post by: Damit on 24/08/2012, 08:49 AM And admin has more control with the database and has more anti hack measures and stops exploiters and server hoppers
On another note I now have a m249 with 5 mags Hello 1000 rounds of death and I'm currently number 1 on the server for kills :D Title: Re: Dayz - Arma 2 Mod Post by: Damit on 25/08/2012, 12:38 PM had an awesome run last night a group had locked down the factory at kamarovo and had surrounded the whole compound with tank traps and barbed wire and was killing anyone coming close with the 8 guys in there
so the group I am playing with decided we would take them out and we done a raid with our chopper we dropped 3 guys on the hill over looking the factory, 1 had an m107 for sniper cover and the other 2 to run in and 2 more in the chopper to drop on the roof and the pilot and myself as gunner so once we dropped the ground crew, the sniper took the guy on the roof out and we flew in with the chopper in a circling pattern shooting in at them while the 2 guys on the ground moved in and once the 2 guys on the ground got in we landed on the roof and the other 2 got out to clear from roof down it was the best 20 mins of gameplay and I wish I thought of recording it with fraps Title: Re: Dayz - Arma 2 Mod Post by: Splints on 26/08/2012, 09:20 AM Having an issue with DayZ.
When I try to join the GloVine Server I get this error. (I'm able to join other DayZ and normal ARMA II servers without incident) You were kicked off the game. (BattlEye: Admin Ban w4d9b2182 0x0f44d938) It seems to be an error on my end, I've googled still found no fix. Title: Re: Dayz - Arma 2 Mod Post by: Damit on 26/08/2012, 09:36 AM the head server admin has looked through and it is nothing on the server and no bans for you
Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 26/08/2012, 04:44 PM Played on the glovine server for a while.
Spent practically half the day trying to get some shit together. Only to get killed in the process. For the life of me i cannot understand why they don't let you start with a gun. It seems silly that as soon as you spawn your already at a disadvantage from other already in the game. To be honest i cant really see the glovine server attracting that many new people. Such a frustrating experience. Title: Re: Dayz - Arma 2 Mod Post by: Psych0Kyller on 11/01/2013, 10:10 PM http://www.youtube.com/watch?v=3F9xzgv5RxE
so fucking funny Title: Re: Dayz - Arma 2 Mod Post by: Damit on 11/01/2013, 10:35 PM http://www.youtube.com/watch?v=3F9xzgv5RxE :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14: :PDT_Armataz_01_14:so fucking funny Title: Re: Dayz - Arma 2 Mod Post by: CordlezToaster on 12/01/2013, 08:59 AM That is gold, we need robb to do an alf stewart
Title: Re: Dayz - Arma 2 Mod Post by: Sgt-JoeKickAss on 12/06/2013, 11:09 AM http://www.youtube.com/watch?v=7DhZIe6-9v4
Stand alone gameplay. Title: Re: Dayz - Arma 2 Mod Post by: Zendru on 17/12/2013, 11:50 AM Looks like the standalone is out on steam now for 'Early Access' alpha.
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