Death Inc

Social Gaming => Mechwarrior => Topic started by: Number One on 15/01/2012, 11:04 AM



Title: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 11:04 AM
so i was wanting to spruce up the recruiting thread on MWO forum, but i am not a very creative person, what i was thinking was if anyone was interested (and had the time) would they consider creating a DI Mechwarrior specific sig or some artwork and if someone would feel literary inspired (please  chal  :D)  create a bit of fluff around a supposed merc unit in 3048 called "Death inc"....


Title: Re: Mechwarrior online artists wanted
Post by: Ametros on 15/01/2012, 11:43 AM
If it's not already been settled, I vote Anglo to lead the DI MWO group for his obvious effort and interest (considering we're establishing a recruiting program a few months before the open beta is OUT).


Title: Re: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 11:45 AM
how about i just do a little admin for now..


Title: Re: Mechwarrior online artists wanted
Post by: Ametros on 15/01/2012, 12:05 PM
Admin for now is good - but I see Captain potential here. :D


Title: Re: Mechwarrior online artists wanted
Post by: Chalice on 15/01/2012, 01:46 PM
Admin for now is good - but I see Captain potential here. :D

This ^

I could do a sci fi type short story about a mech company, is that sort of what you had in mind mate?  Something like Death Company,  remember in Robotech they had the skull squadron..the elite, best of the best..something like that?  Fill it with a hardened vet, new rookie, psycho soldier, calm officer, ladies man...etc

Art work wise I take you want something like this, that will tie into teh Death Company short? -

(http://www.myfreewallpapers.net/fantasy/wallpapers/craig-mullins-mech-desert.jpg)

(http://fusionfilter.com/wp-content/uploads/2010/06/Corporate_Assault_mech_by_flyingdebris.jpg)


10,000 odd mech related images here - http://media.photobucket.com/image/mech/Freespace87/armored.jpg#!oZZ19QQcurrentZZhttp%3A%2F%2Fmedia.photobucket.com%2Fimage%2Fmech%2Fcharleswosmith%2FBike%20bits%20for%20sale%2F7F3545C1.jpg%3Fo%3D19


Title: Re: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 02:50 PM
yeah, that would be faitly special, it might let you streatch your scifi legs.. but base it on our members and what a mech unit based on us would be like...also, you might have to keep it in line with the BT back story ie: reasonably cannon..


Title: Re: Mechwarrior online artists wanted
Post by: Chalice on 15/01/2012, 03:28 PM
Yeah, characters would be the guys who've signed up to play and based off their gameplay style etc.  ...should be fun, strangely keen.

By reasonably cannon do you mean language etc?  believe it or not..I write better than I speak lol :thumbup:  Or do you mean fit it in with their world/time etc?

To do this I need a couple of things. -

1. What year is it set in
2. Is it earth..locations etc?
3.  Technical expertise..how many comprise a company, squad, wing?, unit etc.
4. Are they pilots (from memory they are) so they do acadamy, flight school, mech school..wha training?  I could write a novel over this stuff ;)
5. Who are teh bad guys and why?
6. Any other "terms" I should know about?
7. scotch..lots of it
8. Are these mechwarrior related just to get a feel for the world and the terms etc.?  http://www.fanfiction.net/game/Mechwarrior_Battletech/ (http://www.fanfiction.net/game/Mechwarrior_Battletech/)


Title: Re: Mechwarrior online artists wanted
Post by: Scuppers on 15/01/2012, 04:11 PM
I would like to have a go at making the signature but the problem is they only support 720 x 80 so at the mean while I've just made a smaller version to my current one.


Title: Re: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 05:26 PM
1. What year is it set in
MechWarrior® Online™ is running an offset timeline of the BattleTech® Universe. As of this writing it is 2011 and the year is 3048 within the game. In 2012, when the game is launched, it will be 3049.
2. Is it earth..locations etc?
A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history.[17] Individual people remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but feudalism is widespread, with many states ruled by hereditary lords and other nobility, below which are numerous social classes.

A key feature of the BattleTech universe is the absence of non-human intelligent life. Despite one or two isolated encounters in novels, mankind is the only sentient species, making the incessant warfare among humanity's feudal empires seem a more realistic and direct extension of the past and present.

Above all, the central theme of BattleTech is conflict, something to be expected given the franchise's wargaming core.[1] Interstellar and civil wars, planetary battles, factionalization and infighting, as well as institutionalized combat in the shape of arena contests and duelling, form the grist of both novelized fiction and game backstories.

3.  Technical expertise..how many comprise a company, squad, wing?, unit etc.
Many mercenary commanders, having either worked for one of the Great Houses or been part of a House's military, use a modified force structure based on the House's. The Wolf's Dragoons and other Clan-derived mercenary forces structure their units after the Clans'. A few mercenary commands derived from the periphera realms use the same organization as their home nations. Mercenary units rarely exceed more than a company or two in strength, and often field over-strength companies to give themselves an advantage against the regimental strength forces commonly used by Inner Sphere and Clan forces.

4. Are they pilots (from memory they are) so they do acadamy, flight school, mech school..wha training?  I could write a novel over this stuff Wink: yes

5. Who are teh bad guys and why?
everyone is a bad guy
6. Any other "terms" I should know about?
http://www.sarna.net/wiki/BattleMech
7. scotch..lots of it: dido
8. Are these mechwarrior related just to get a feel for the world and the terms etc.?
there is heaps of fiction over 100 official novels most downloadable aswell as heaps of fan fic


Title: Re: Mechwarrior online artists wanted
Post by: Chalice on 15/01/2012, 05:48 PM
Company strength = how many mechs? 

Same with squads, do you know what the actual mech numbers are comprising these are?


Title: Re: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 06:08 PM
see here, its a great recource

http://www.sarna.net/wiki/Lance#Lance


Title: Re: Mechwarrior online artists wanted
Post by: Number One on 15/01/2012, 08:28 PM
HEy chal this one is just for you, make us proud bud...

http://mwomercs.com/forums/topic/2980-no-guts-no-galaxy-winter-contest/


Title: Re: Mechwarrior online artists wanted
Post by: Ametros on 16/01/2012, 05:05 AM
Yeah. Chalice, go draw 'Steel Cunt' and win something, won't ya?


Title: Re: Mechwarrior online artists wanted
Post by: Chalice on 16/01/2012, 08:49 AM
Yeah. Chalice, go draw 'Steel Cunt' and win something, won't ya?

Now there's yet ANOTHER brilliant idea !!!!!!  ;D  ;D  ;D